Ibriss The Seer
A hunched monkey-like entity with pale blue fur and white skin. Its face completely lacks eyes, having a smooth skin where they should be. Both its arms and legs end in hand-like appendages.
CR 4; XP 1,200
LN Small Outsider (lawful)
Init +8; Senses blindsight 60 ft.; Perception +12
AC 17, touch 15, flat-footed 13 (+2 Dex, +2 insight, +2 natural, +1 size)
hp 37 (5d10+10)
Fort +4, Ref +8, Will +8
Defensive Abilities precognition; DR 5/silver; Immune cold
Speed 30 ft.; climb 30 ft.
Melee 4 slams +8 (1d4+2)
Spell-Like Abilities (CL 5th, concentration +6)
At will—augury, plane shift (self and 10 lbs only)
Str 10, Dex 14, Con 12, Int 13, Wis 15, Cha 15
Base Atk +5; CMB +6; CMD 18
Feats Improved Initiative, Toughness
Skills Bluff +12, Climb +18, Perception +12, Profession (soothsayer) +12, Sense Motive +12, Stealth +16, Swim +18
Language Aquan, Auran, Common
SQ cosmic prophecies, personal predictions
Treasure negligible (a string of bone tokens used for divination, a few colorful pebbles, and possibly other mostly worthless trash)
Cosmic Prophecies (Su) Occasionally, Ibriss's spell-like abilities give clues regarding the bigger picture, reaching beyond the regular limits of both spells. They will hint which actions might have long-term, large-scale consequences
Personal Predictions (Su) While using using his augury or divination on behalf of another creature, Ibriss can incorporate an item of a personal value offered by the seeker as an additional material component giving the spell 50% chance of providing a cryptic clue to the situation at hand, or a prediction relevant to the recipient even if unconnected to the specific question.
Precognition (Su) Ibriss supernatural foresight gives him an edge in combat granting him his blindsight ability and a +2 insight bonus to attack rolls, damage rolls, saving throws, ability checks, skill checks, and AC (already included in his statistics). He is never surprised or flat-footed.
Ibriss is a blind seer travelling across the planes as his divinations lead him. He is a haughty being as he believes himself an important force of order, shaping the worldly events taking place in the world. He gladly offers his advice, often unasked, though he sometimes veils it in cryptic forms. While he does not lie about his divinations, he often misdirects, confuses, and leads others to misinterpretations if it suits his aims.