Monster: Mekhanicat

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This entity has a general shape of a cat's frame, constructed out of metal pipes, armor plates, hydraulic joints, cables, pipes, and other, harder to describe pieces of technology. Its head is not really feline, elongated with missing jaws and ears, and has a single glowing ruby eye on its front.

CR 7; XP 3,200

N Medium Construct (robot)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +13


AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 69 (9d10+20); force field (35 hp, fast healing 7)
Fort +3, Ref +7, Will +6
Defensive Abilities hardness 10; Immune construct traits
Weakness vulnerable to critical hits, vulnerable to electricity

Speed 50 ft., climb 30 ft.
Melee 2 claws +13 (1d6+4)
Ranged integrated laser +13 touch (4d6 or 8d6 fire)
Special Attacks combined arms, operational mode, pounce

Str 18, Dex 18, Con —, Int 13, Wis 13, Cha 11
Base Atk +9; CMB +13; CMD 27 (31 vs. trips)
Feats Acrobatic Step, Nimble Moves, Point-Blank Shot, Precise Shot, Run
Skills Acrobatics +13 (+21 jumping), Climb +12, Perception +13, Stealth +13
Languages Common
SQ self-destruct

Environment any
Organization single or pair
Treasure standard

Special Abilities

Integrated Laser (Ex) A mekhanicat "eye" is actually a laser beam projector with a short  (4d6 fire, 10 ft. range increment) and long-range (8d6, 100 ft. range increment) settings. Using laser in long-range mode provokes attacks of opportunity.

Operational Mode (Ex) A mekhanicat can operate in one of the four available modes, assault, recon, service, and stealth. Switching between modes requires a swift action. Assault mode grants +8 racial bonus to Acrobatics checks, +4 racial bonus to saving throws, and evasion special ability. In recon mode, a mekhanicat gains scent, +8 racial bonus to Perception checks, and ability to track by scent using Perception skill while moving at full speed. Stealth mode grants +8 racial bonus to Stealth checks and changes integrated laser settings to long range but removes combined arms special ability. Service mode turns off force field and prevents the mekhanicat from taking actions other than switching to another mode, but allows it to repair damage equal to its HD each hour.

Self-Destruct (Ex) A mekhanicat dropped below 0 hit points explodes into a ball of plasma on its following turn unless its body was disintegrated, inflicting 9d6 points of electricity and fire damage to everything within 20 feet. A successful Reflex saving throw (DC 16) halves the damage. The self-destruction mechanism can be disable by a command from an authorized operator. It is automatically disabled in places designated as safe by the operators. The saving throw DC is Constitution-based and included +2 racial bonus.

Mekhanicats are combat recon robots modeled after cheetahs, designed to work in variety of standard gravity environments, both natural and artificial. They are programmed with above average artificial intelligence allowing them to perform scouting or hunting missions without supervision for extended periods of time.

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