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Ambulatory Cactusoid
A green, thorn-covered barrel forms a body of this creature moving on multiple short roots.
CR 2; XP 600
N Small Plant
Init +1; Senses blindsight (life) 60 ft., low-light vision; Perception +7
Defense
HP 25
EAC 13; KAC 15
Fort +6; Ref +4; Will +1
Defensive Abilities integrated weapons; DR 5/piercing; Immunities plant immunities; Resistances cold 5, fire 5
Offense
Speed 10 ft.
Melee slam +7 (1d6+4 B & P)
Ranged thorns +10 (1d6+2 P; critical bleed 1d6)
Multiattack 3 thorns +4 (1d6+2 P; critical bleed 1d6)
Offensive Abilities spores
Ranged thorns +10 (1d6+2 P; critical bleed 1d6)
Multiattack 3 thorns +4 (1d6+2 P; critical bleed 1d6)
Offensive Abilities spores
Statistics
Str +2; Dex +1, Con +4, Int —, Wis +0, Cha +0
Skills Perception +7, Stealth +7
Ecology
Environment warm deserts
Organization solitary, pair or patch (3—50)
Special Abilities
Spores (Ex) Ambulatory cactusoid's thorns contain its spores. When a living, corporeal creature with a fleshy tissues that was harmed by a cactusoid's thorn dies, the spores sprout and consume the body within the next 1d4 days giving rise to one or more young cactusoids (1 for Tiny creature, 1d3 for Small, 2d4 for Medium, doubled for each size category above Medium). The thorns can be removed with a Medicine check (DC 15) within the first hour, later a remove affliction spell cleans the affected creature of the spores.
Thorns (Ex) Ambulatory cactusoid's thorns are natural weapon with a range increment of 50 ft. A cactusoid can fire up to 120 thorns every day.
Ambulatory cactusoids are motile plants from a desert planet that were spread across the galaxy by careless explorers. They are quite hardy, capable of surviving in moderately hot and cold environments alike and they use their ability to sense living creatures to hunt them—notably they prefer to attack as many targets as possible instead of focusing on single prey. Their thorns spread their spores, while decaying corpses of killed creatures act as a suitable fertilizer.
Spores (Ex) Ambulatory cactusoid's thorns contain its spores. When a living, corporeal creature with a fleshy tissues that was harmed by a cactusoid's thorn dies, the spores sprout and consume the body within the next 1d4 days giving rise to one or more young cactusoids (1 for Tiny creature, 1d3 for Small, 2d4 for Medium, doubled for each size category above Medium). The thorns can be removed with a Medicine check (DC 15) within the first hour, later a remove affliction spell cleans the affected creature of the spores.
Thorns (Ex) Ambulatory cactusoid's thorns are natural weapon with a range increment of 50 ft. A cactusoid can fire up to 120 thorns every day.
Ambulatory cactusoids are motile plants from a desert planet that were spread across the galaxy by careless explorers. They are quite hardy, capable of surviving in moderately hot and cold environments alike and they use their ability to sense living creatures to hunt them—notably they prefer to attack as many targets as possible instead of focusing on single prey. Their thorns spread their spores, while decaying corpses of killed creatures act as a suitable fertilizer.
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