2017-10-29

Space Monster: Cannon Fodder Robot

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Robot, Cannon Fodder

A slender, skeleton-like robot. Its head is merely a small bulge on the top of its torso.

CR 1/3; XP 135
LN Medium Construct (technological)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +3

Defense
HP 6
EAC 10; KAC 12
Fort +1; Ref +1; Will +0
Defensive Abilities integrated weapons; Immunities construct immunities
Weakness vulnerable to critical hits, vulnerable to electricity

Offense
Speed 20 ft.
Melee integrated blade +1 (1d4+1 S)
Ranged integrated laser +4 (1d4 F, 50 ft. range increment, critical burn 1d4)

Statistics
Str +1; Dex +3, Con —, Int –2, Wis +0, Cha +0
Skills Acrobatics +3, Athletics +7, Perception +3
Languages Common; comm receiver
Other Abilities micro-reactor, package folding, unliving

Ecology
Environment any
Organization solitary, pair or patrol (3—12)

Special Abilities

Comm Receiver (Ex) Cannon fodder robots have builtin communication receive antenna, which allows them to receive communication from comm transceivers, comm devices, and creatures with shortwave special ability, but not initiate it themselves.

Micro-Reactor (Ex) Cannon fodder robots are powered from a micr-reactor that provides enough energy to keep them running and power their integrated laser, though it's too fragile to be salvaged.

Package Folding (Ex) Cannon fodder robots can fold themselves into an inert, easily portable form or unfold into a fully operational state by taking two full actions. Cannon fodder robot in folded form has bulk value of 15 (18 for cannon fodder manager).

Robot, Cannon Fodder (Advanced)

A slender, skeleton-like robot. Its head is merely a small bulge on the top of its torso.

CR 1/2; XP 200
LN Medium Construct (technological)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +4

Defense
HP 13
EAC 10; KAC 12
Fort +2; Ref +2; Will +0
Defensive Abilities integrated weapons; Immunities construct immunities
Weakness vulnerable to critical hits, vulnerable to electricity

Offense
Speed 20 ft.
Melee integrated blade +3 (1d4+2 S)
Ranged integrated laser +6 (1d4 F, 50 ft. range increment, critical burn 1d4)

Statistics
Str +2; Dex +3, Con —, Int –2, Wis +0, Cha +0
Skills Acrobatics +4, Athletics +9, Perception +4
Languages Common; comm receiver
Other Abilities micro-reactor, unliving

Ecology
Environment any
Organization solitary, pair or patrol (3—12)

Robot, Cannon Fodder (Manager)

A slender, skeleton-like robot with a hunchback-like structure. Its head is merely a small bulge on the top of its torso.

CR 1; XP 400
LN Medium Construct (technological)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +5

Defense
HP 20
EAC 11; KAC 13
Fort +3; Ref +3; Will +1
Defensive Abilities integrated weapons; Immunities construct immunities
Weakness vulnerable to critical hits, vulnerable to electricity

Offense
Speed 20 ft.
Melee integrated blade +5 (1d4+3 S)
Ranged integrated laser +8 (1d4+1 F, 50 ft. range increment, critical burn 1d4)
Statistics
Str +2; Dex +4, Con —, Int –1, Wis +0, Cha +0
Skills Acrobatics +5, Athletics +10, Perception +5
Languages Common; comm transceiver
Other Abilities micro-reactor, unliving

Ecology
Environment any
Organization solitary, pair or patrol (3—12), often accompanied by 2 or more lesser cannon fodder robots

Special Abilities

Comm Transceiver (Ex) Cannon fodder managers have built-in communication  antenna, which allows them to communicate with other cannon fodder robots and communication devices within 100 feet.


Cannon fodder robots are cheap and mass-produced combat force, easily destroyed but also easily replaced—they can be easily fielded by thousands, assembled in low-grade robot factories and transported in bulk haulers. They are often assigned role of security guards, militia substitute, or expendable patrol forces.

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