Monster: Big Eater

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Big Eater

An enormous, eyeless, fur-covered orb, with wide maw, large, spike covered tongue, and two long tentacles extending from its mouth.

CR 11
; XP 12,800
NE Huge Aberration
Init +7; Senses blindsight 60 ft., scent; Perception +23


AC 25, touch 11, flat-footed 22 (+3 Dex, +14 natural, –2 size)
hp 152 (16d8+80)
Fort +10, Ref +10, Will +14
Defensive Abilities eat magic, razor fur; DR 10/—; Immune disease, fear, poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 22
Weakness blindness

Speed fly 20 ft. (perfect)
Melee 2 tentacles +19 (1d8+8/19–20 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks constrict (1d8+8), disgorged destruction, grabbing tentacles, hungry maw

Str 26, Dex 16, Con 20, Int 13, Wis 18, Cha 13
Base Atk +12; CMB +22 (+24 bull rush, +26 grapple); CMD 39
Feats Defensive Combat Training, Flyby Attack, Improved Bull Rush, Improved Critical (tentacle), Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus (tentacle)
Skills Fly +26, Intimidate +20, Knowledge (arcana) +20, Perception +23, Spellcraft +20
Languages Aklo; telepathy 100 ft.

Environment underground
Organization single, pair, or a feast (3 or 6)
Treasure standard

Special Abilities

Eat Magic (Su) When a spell or spell-like ability fails to penetrate a big eater's Spell Resistance, the big eater gains 5 temporary hit points per level of the spell. Temporary hit points gained from eating magic or digesting living beings with their hungry maw ability last for 1 hour or until depleted or used to power their disgorged destruction ability.

Disgorged Destruction (Su) A big eater can unleash a beam of raw force as a standard action, expending the energy it gained from spells and digested creatures. Using this ability consumes all the temporary hit points the big eater currently has and deals an equal amount of force damage within a 60 feet line. Creatures caught within the beam who succeed a Reflex saving throw (DC 23) suffer half the damage instead. The saving throw DC is Constitution-based.

Grabbing Tentacles (Ex) A big eater's tentacles are very efficient at grabbing, pinning, and moving the victims into the creature's maw. A big eater that grapples one or two Large or smaller creatures with its tentacles, can maintain a grapple with one of the tentacles as a swift action and attack or maintain grapple with the other tentacle as a standard action without –20 penalty to its CMB.

Hungry Maw (Ex) When a big eater successfully pins a creature one or more size categories smaller than itself that it grappled with a tentacle, it can pull the victim inside its huge maw. Hungry maw is filled with a spiky teeth and a large tongue that can hold the victims in place while it is digested. A creature can escape the hungry maw by breaking from the pinned condition. Each round the creature stays trapped within the hungry maw, it suffers 1d4 points of ability drain to all its ability scores and the big eater gains 1d4 × 5 temporary hit points. When any of the ability scores is reduced to 0, the victim is completely digested. A big eater can hold single Large, two Medium, four Small, or eight Tiny creatures within its stomach.

Razor Fur (Ex) The seemingly soft fur of a big eater is really vicious tangle of razor sharp, semi-animate tendrils that deal 2d6 points of slashing damage to anyone striking a big eater with an unarmed strike, natural weapon or melee touch attack, or attempting or maintaining a grapple against one.

Big eaters are voracious aberrations that are mostly interested in eating, preferably sapient beings, though they are not terribly picky. They are intelligent enough to be reasoned with, though they are hard to negotiate with unless one can offer them morsel more attractive than oneself. Differences in tastes and preferences for certain flavors over others seem to be a main distinguishing factor of their individual personalities, though once their hunger is satiated (a no small feat, and not something than lasts for more than an hour or so), they show signs of interests beyond feeding.

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