Monster: Flesh-eating Horse

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Flesh-Eating Horse

A powerfully build horse with bloodied fangs.

CR 7
; XP 3,200
N Large Magical Beast
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +10


AC 20, touch 14, flat-footed 15 (+4 Dex, +1 dodge, +6 natural, –1 size)
hp 85 (10d10+30)
Fort +6, Ref +11, Will +9

Speed 60 ft.
Melee bite +13 (2d4+4), 2 hooves +12 (1d6+2)

Str 18, Dex 18, Con 16, Int 2, Wis 17, Cha 13
Base Atk +10; CMB +15; CMD 30 (34 vs. trip)
Feats Dodge, Furious Focus, Multiattack, Power Attack, Weapon Focus (hooves)
Skills Acrobatics +9 (+21 jumping), Perception +10, Sense Motive +10
SQ bestial cunning, gruesome diet

Environment warm plains and hills
Organization solitary, pair, or herd (3—10)
Treasure incidental

Special Abilities

Bestial Cunning (Ex) Flesh-eating horses are cunning beasts that are adept at reading emotions of others and treat Sense Motive as a class skill.

Gruesome Diet (Ex) After a feast of a few handfuls of a humanoid meat, a flesh-eating horse can run for hours, ignoring a total of 1 point of damage from hustle and forced march per pound of humanoid flesh eaten.

Flesh-eating horses are magnificent but rare destriers, often considered to be a gift from gods (or fiends). They are excellent fighting mounts but they can be very dangerous to a careless or injured rider who cannot dominate them into submission as they will turn on their owner at the first hint of weakness.

Legendary Mares Of Diomeded (CR 8/MR 3) are flesh-eating horses with mythic subtype, AC 24, 115 hit pointsDR 5/epic, and Str 20. They have bite +14 (1d8+5) and 2 hooves +14 (1d6+2) attacks, mythic Dodge and Weapon Focus feats. They also have following special abilities: mythic power (3/day, surge 1d6), burst through, breath weapon (3/day, 15-ft. cone of fire dealing 10d6 points of fire damage or half on a successful Reflex saving throw, DC 18), feral savagery (full attack—bite), and resistance 30 to fire.

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