2018-04-08

Monster: Kerkops

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Kerkops

This monkey-looking man has green skin covered in blue hair and a prehensile tail.


CR 4/MR 2
; XP 1,200
CG Medium Fey (mythic)
Init +5; Senses low-light vision; Perception +12

Defense

AC 17, touch 15, flat-footed 12 (+5 Dex, +2 natural)
hp 43 (7d6+19)
Fort +3, Ref +10, Will +5
Defensive Abilities innocuous laughter; DR 5/cold iron and epic
Weakness vulnerable to bonds

Offense
Speed 30 ft.
Melee poking stick +8 (1d4 nonlethal)
Special Attacks crime spree, mythic power (4/day, surge +1d6), sneak attack +3d6, swift steal
Spell-Like Abilities (CL 7th, concentration +10)
At Will—dancing lights, daze (DC 14), prestidigitation

Statistics
Str 10, Dex 20, Con 12, Int 13, Wis 15, Cha 17
Base Atk +3; CMB +8 (+10 steal); CMD 18 (20 vs. steal)
Feats Agile Maneuvers, Dirty Fighting, Extra Mythic PowerM, Improved Steal, Weapon Finesse
Skills Acrobatics +15, Bluff +13, Climb +10, Perception +12, Sense Motive +12, Sleight Of Hand +15, Stealth +15
Languages Common, Sylvan, Vanara

Ecology
Environment temperate and warm forests and hills
Organization solitary or pair
Treasure standard (trinkets stolen from their victims)

Special Abilities


Innocuous Laughter (Su) A laughing kerkops can spend a mythic surge as a free action, forcing all sapient creatures that hear the laughter to make a Will saving throw (DC 16). Creatures that fail their save stop being hostile toward kerkops present for one round (and not treating the kerkops as an enemy for purpose of effects and attacks of opportunity) giving the kerkops the time to explain reasons for their laughter. If the kerkops provides reason that the affected creature finds genuinely amusing, the creature's attitude improves by two steps (until further changed by kerkops actions). The laughter is a mind-affecting sonic charm effect. Providing explanation for the laughter is language-dependent but the cessation of the hostility is not. The saving throw DC is Charisma-based.

Poking Stick A kerkops use elastic rod that inflicts nonlethal damage.

Swift Steal (Su) A kerkops can spend a mythic surge as a swift action to move up to its speed without provoking attacks of opportunity and attempt a single steal maneuver or Sleight Of Hand skill check at any point along the move.

Vulnerable To Bonds (Su) A captured and bound kerkops cannot free itself, it has to be released by the captor or another creature if left unattended by the captor.


Kerkopes (pl.) are mischievous but mostly harmless monkey-spirits that love to play tricks on other beings. They occasionally steal valuable or interesting items to hide them around the region they haunt. They are known to find many mundane things hilarious and their simple minded glee is often contagious, spreading to witnesses of their jests.

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