Monster: Sorrowspring

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A once beautiful but now emaciated woman, with unkempt long reddish hair and pale bluish skin.

CR 8
; XP 3,200
NE Medium Undead (water)
Init +10; Senses darkvision 60 ft., low-light vision, keen scent; Perception +15


AC 22, touch 20, flat-footed 15 (+3 deflection, +6 Dex, +1 dodge, +2 natural)
hp 85 (10d8+40)
Fort +6, Ref +9, Will +11
Defensive Abilities one with water; DR 10/cold iron and magic; Immune undead traits; Resist acid 10, cold 10, electricity 10, fire 10
Weakness vulnerable to dryness

Speed 30 ft., swim 30 ft.
Melee 4 red streams +13 (entangle and desiccate)
Spell-Like Abilities (CL 10th, concentration +13)
At Will—air bubble, commune with nature (their own spring, lake, pond, or stream, plus the land within line of sight from the water only), control water, dispel magic (potions and fire or water-based magic only), putrefy food and drink (liquids only), water walk
1/day—summon monster V (Large water elemental only)

Str 10, Dex 22, Con —, Int 15, Wis 15, Cha 17
Base Atk +7; CMB +13; CMD 27
Feats Agile Maneuvers, Dodge, Improved Initiative, Iron Will, Toughness
Skills Craft (alchemy) +12, Heal +12, Knowledge (nature) +15, Perception +15, Sense Motive +15, Swim +21
Languages Aquan, Necril, Sylvan

Environment springs and rivers
Organization solitary or pair, occasionally accompanied by lesser undead
Treasure standard

Special Abilities

One With Water (Su) A sorrowspring completely submerged in water gains incorporeal quality and incorporeal subtype.

Red Streams (Su) A sorrowspring can animate strands of blood-tinged water using them to attack creatures within 30 feet, animating single strand as a standard action or up to four strands as a full-round action. Each animated strand makes a CMB check against its target CMD. If the maneuver succeeds the target becomes entangled for one round and suffers 2d6 points of nonlethal damage from intense thirst and loss of water. The sorrowspring gains temporary hit points equal to nonlethal damage inflicted by this ability, stacking with each other. These temporary hit points last for 1 hour unless depleted first. The sorrowspring can also move targets by 5 feet for every 5 points her CMB check exceeded the target's CMD, as long as the target isn't moved more than 35 feet away from the sorrowspring.

Vulnerable To Dryness A sorrowspring suffers damage and other negative effects from effects that drain moisture, destroy water, or control water like it was a water elemental. Effects that inflict damage by causing intense thirst inflict lethal damage on sorrowspring despite it being undead with no need to drink.

Sorrowsprings are nymphs, naiads, and nereids, throughly corrupted into undead monstrosities haunting their old springs and ponds. While most of them lack ability to create undead directly, their corrupted dwelling usually contain enough taint to rise their victims to unlife spontaneously.

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