2018-05-13

Seven Young Fists: Anata

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Anata

A stocky youth with a pair of furry ears and a tail. He wears a worn armor, wields a big old blade, and carries a traveler's rucksack.

CR 1/2; XP 200
Male tanukimimi paladin 1
LG Medium Humanoid (kemonomimi)
Init +0; Senses low-light vision; Perception +0

Defense
AC 15, touch 10, flat-footed 15 (+5 armor)
hp 13 (1d10+3)
Fort +5, Ref +0, Will +2

Offense
Speed 20 ft. (30 ft. without armor)
Melee falchion +4 (2d4+4/18–20)
Ranged javelin +1 (1d6+3)
Special Attacks smite evil 1/day
Spell-Like Abilities (CL 1st; concentration +4)
At will—detect evil

Statistics
Str 16, Dex 10, Con 16, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +4; CMD 14
Feats Improved GrappleB, Improved Unarmed StrikeB, Inspire Tenacity
Skills Handle Animal +7, Heal +4, Profession (farmer) +4
Language Common, Sylvan
SQ aura of good, blunt brawler, surprising tenacity 2/day, tanuki affinity

Notable Gear falchion, horn lamellar armor


Anata is, in a sense the heart of the Seven Young Fists. A simple peasant born in masterless village, who stood up against bandits, defied a warmongering lordling's attempt to conscript him, and fought monsters with nothing but a pitchfork, never losing hope for justice and fairness. Ever cheerful and full of vitality, he expect the best in others and never gives less from himself. For all his valor and fairness, however, he remains a rural bumpkin, with poor grasp of manners, and little subtlety, often making some of his better-born companions cringe in shock and disbelief...

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