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Severed Ear
A young but weathered usagimimi with single hare ear, a stump of the second one, and a bunny tail.
CR 1/2; XP 200
Male usagimimi ranger 1
CG Medium Humanoid (usagimimi)
Init +3; Senses low-light vision; Perception +6
Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +2
Offense
Speed 30 ft.
Melee handaxe +4 (1d6+3/×3)
Ranged mwk composite longbow +6 (1d8+3/×3)
Special Attacks favored enemy (humans +2)
Statistics
Str 16, Dex 16, Con 13, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +4; CMD 17
Feats Point-Blank Shot
Skills Craft (bows) +6, Handle Animal +4, Knowledge (geography) +4, Knowledge (nature) +4, Perception +6, Survival +6
Language Common, Sylvan
SQ creative craftsmanship, hare affinity, track +1, wild empathy +1
Notable Gear self-made mwk might +3 composite-longbow, mwk leather lamellar armor
Severed Ear is dour and broody for he lost his ear together with his family and friends, when corrupted warlord lead his army across the lands and village where he lived, third son to the highborn village overseer magistrate. He survived the initial attack by being absent, venturing for a hunt with a lowborn friend, though his friend perished when they hurriedly returned, alarmed by the rising column of smoke. Severed Ear himself almost died that night, earning many scars, including his name-sake one.
Saved by Anata, he joined the Seven Young Fists for vengeance and stayed to bring justice to the lands wrecked by corruption, bandits, and monsters.
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Anata
A stocky youth with a pair of furry ears and a tail. He wears a worn armor, wields a big old blade, and carries a traveler's rucksack.
CR 1/2; XP 200
Male tanukimimi paladin 1
LG Medium Humanoid (kemonomimi)
Init +0; Senses low-light vision; Perception +0
Defense
AC 15, touch 10, flat-footed 15 (+5 armor)
hp 13 (1d10+3)
Fort +5, Ref +0, Will +2
Offense
Speed 20 ft. (30 ft. without armor)
Melee falchion +4 (2d4+4/18–20)
Ranged javelin +1 (1d6+3)
Special Attacks smite evil 1/day
Spell-Like Abilities (CL 1st; concentration +4)
At will—detect evil
Statistics
Str 16, Dex 10, Con 16, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +4; CMD 14
Feats Improved GrappleB, Improved Unarmed StrikeB, Inspire Tenacity
Skills Handle Animal +7, Heal +4, Profession (farmer) +4
Language Common, Sylvan
SQ aura of good, blunt brawler, surprising tenacity 2/day, tanuki affinity
Notable Gear falchion, horn lamellar armor
Anata is, in a sense the heart of the Seven Young Fists. A simple peasant born in masterless village, who stood up against bandits, defied a warmongering lordling's attempt to conscript him, and fought monsters with nothing but a pitchfork, never losing hope for justice and fairness. Ever cheerful and full of vitality, he expect the best in others and never gives less from himself. For all his valor and fairness, however, he remains a rural bumpkin, with poor grasp of manners, and little subtlety, often making some of his better-born companions cringe in shock and disbelief...
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Capricious Shadow
A handsome young man with cat's nose, dark-furred ears, and stripped bushy tail.
CR 1/2; XP 200
Male nekomimi archaeologist bard 1
CG Medium Humanoid (kemonomimi)
Init +3; Senses low-light vision; Perception +7
Defense
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +3
Offense
Speed 30 ft.
Melee rapier +0 (1d6/18–20)
Ranged shortbow +3 (1d6/×3)
Bard Spells (CL 1st; concentration +4)
1st (2/day)—cure light wounds, ear-piercing scream (DC 14)
0 (at will)—detect magic, mage hand, prestidigitation
Statistics
Str 10, Dex 16, Con 12, Int 14, Wis 13, Cha 16
Base Atk +0; CMB +0; CMD 13
Feats Lingering Perfomance
Skills Acrobatics +7, Bluff +7, Climb +6, Knowledge (any) +3, Perception +7, Sense Motive +5, Sleight Of Hand +7, Stealth +7, Use Magic Device +7
Language Catfolk, Common, Sylvan, Vanara
SQ archeologist luck 7 rounds/day (+1 to attack rolls, saving throws, skill checks, weapon damage), bardic knowledge +1, cat affinity, fortune's favored
Notable Gear several outfits for different formal occasions, leather armor
Capricious Shadow is flamboyant, insolent, blaze, distant, and unpredictable, as fitting his nekomimi heritage. Of all the Seven Young Fists, he is the most likely to take unsavory actions if he deems such necessary. Before joining the group, he was a thief—stealing more for the thrill than gain, gambling with the fortune over his livelihood and life, often picking corrupted magistrates and cruel aristocrats as his marks, although as he claims himself, there was no virtue in that, as there is little profit in stealing from the poor.
While he claims to be a villain himself, occasionally mocks matters such as honor or courage, and would not admit it, he is loyal to his companions and has a sense of honor that leads him to aid weak and downtrodden, preferably without their knowledge.
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Resplendent Grace
A slender woman with fox ears and a bushy tail. She wear the finest clothing fitting a royal court.
CR 1/2; XP 200
Female kitsunemimi investigator 1
NG Medium Humanoid (kemonomimi)
Init +3; Senses low-light vision; Perception +10
Defense
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will +4
Offense
Speed 30 ft.
Melee sword cane +0 (1d6)
Ranged hand crossbow +3 (1d4/19–20)
Statistics
Str 10, Dex 16, Con 10, Int 16, Wis 14, Cha 14
Base Atk +0; CMB +0; CMD 13
Feats Alertness
Skills Appraise +7, Bluff +6, Diplomacy +6, Knowledge (local) +7, Knowledge (nobility) +7, Linguistics +7, Perception +10, Sense Motive +10, Spellcraft +7, Use Magic Device +6
Language Catfolk, Celestial, Common, Sylvan, Tengu, Vanara
SQ alchemy, fox affinity, inspiration (3/day, 1d6), patient planner, trapfinding +1
Notable Gear several outfits for different formal occasions, studded leather armor
Resplendent Grace was an apprenticed to an assistant of a minor magistrate in a provincial city where she personally witnessed corruption of the civil administration and their consorting with criminals, rich, and powerful, to the detriment of the common people. It broke her faith in the law and the system and took her to the brink of corruption.
When the master Sour Wit was passing through the city with his students, the magistrate clique attempted to exhort a bribe from the vanara sifu, under the pretense of a licensing fee for an unathorized teaching of restricted techniques. This encounter opened Resplendant Grace's eyes to their vileness and she helped the old master and his young students outwit the greedy magistrates and use a number of legal loopholes to expose their corruption to the local governor.
She was reward with public commendation... And reassignment far away to avoid uncovering more dirt that would embarrass the governor further. She promptly resigned and joined the master Sour Wit and the slowly forming Seven Young Fists.
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Fire Within
A tall, muscular woman in her early twenties, with a pair of protruding ears and a bushy tail. Her skin is bronze with an occasional patches of yellow and black.
CR 1/2; XP 200
Female inumimi elementalist shifter 1
NG Medium Humanoid (kemonomimi)
Init +2; Senses low-light vision; Perception +6
Defense
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +2
Offense
Speed 20 ft. (30 ft. without armor)
Melee scimitar +4 (1d6+3/18–20)
Ranged mighty composite longbow +4 (1d8+3/×3)
Special Attacks elemental aspect (6 min/day, fire), elemental strike (1d6 fire), oni hunter
Statistics
Str 17, Dex 14, Con 14, Int 10, Wis 14, Cha 11
Base Atk +1; CMB +4; CMD 16
Feats Extended Aspects
Skills Acrobatics +2*, Climb +3*, Perception +6, Survival +8, Swim +3* (includes –4 ACP)
Language Common, Druidic, Gnoll, Sylvan
SQ branded by the kami, elemental speech
Notable Gear courtier's outfit for formal occasions, lamellar armor (horn), large wooden shield, masterwork might (+3) composite longbow, scimitar (dao)
Branded By The Kami (Ex) Fire Within gains +2 bonus to Charisma-based ability and skill checks when interacting with kami.
Oni Hunter (Ex) Fire Within gains +1 racial bonus to attack rolls and weapon damage rolls against oni. When she successfully confirms a critical hit on an oni, the creature's regeneration is suppressed for 1 round.
The third of the Seven Young Fists, is Fire Within, a martial-spirited inumimi maiden channeling the power of fire spirits to battle Evil wherever she goes. She is courageous, insist on defending people who she views as weaker than her from aggression, deeply compassionate, and yet, quite willing to strike down evildoers.
Fire Within lived in a secluded village as a child, where everyone expected her to become apprentice of a local shaman, but when it came to her coming of age ceremony, her valor, her willingness to protect other children, and her penchant to responding with violence to violence and using strength to solve problems marked her as favored of fire spirits, and convinced the village elders to send her away to serve as wandering defender instead. Soon after, she met master Sour Wit, and befriended his pupils and wards, joining future rag-tag band of virtuous champions of the people, later known as the Seven Young Fists.
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Bottomless Belly
A plumpy youngster with grey and white skin, black hair, and ever-present smile. He wears a loose green-hemmed black robe adorned with golden thread.
CR 1/2; XP 200
Male araiguma illusionist 1
CG Medium Humanoid (kemonomimi)
Init +2; Senses low-light vision; Perception +3
Defense
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +2; +4 vs. ingested disease and poison
Offense
Speed 30 ft.
Melee dagger +0 (1d4/19–20)
Ranged light crossbow +2 (1d8/19–20)
Special Attacks blinding ray (7/day, 30 ft., +2 to hit)
Wizard Spells Prepared (CL 1st; concentration +5)
1st—color spray (DC 16), disguise self (DC 16)
0 (at will)—ghost sound (DC 15), mage hand, prestidigitation
Statistics
Str 10, Dex 14, Con 14, Int 18, Wis 10, Cha 13
Base Atk +0; CMB +0; CMD 12
Feats AlertnessB, Scribe ScrollB, Spell Focus (Illusion)
Skills Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (planes) +8, Perception +3, Sense Motive +3, Sleight Of Hand +8, Spellcraft +8
Language Common, Sylvan, Celestial, Giant, Tengu, Vanara
SQ arcane bond (raccoon familiar), coon affinity, extended illusions (+1 round), happy belly
Notable Gear potion of cure light wounds, courtier's outfit for formal occasions, seemingly endless supply of snacks.
Bottomless Belly is the second of the Seven Young Fists, a group of idealistic kemonomimi warriors fighting the bandits, the corruption, and the monsters troubling common folk across the land.
Bottomless Belly is a friendly, happy, curious, facetious, and seemingly blundering jester—though his apparent clumsiness is mostly an act. He's the smartest of the Seven Young Fists, even if he does not always acts like that, usually hiding behind harmless shenanigans and jests in peace, or resorting to outlandish plans when facing adversaries. True to his name, Bottomless Belly is a voracious eater and connoisseur of fine food though he is rather light-weight when it comes to alcohol.
Bottomless Belly has a familiar named Nibbler, an equally friendly, curious, and apparently clumsy raccoon.
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Silken Voice
A black-haired, red-skinned lady with a patch of white highlighting her blue eyes. She wears a comfortable tunic and a lose skirt that reveals a red-and black furred tail.
CR 1/2; XP 200
Female akaimimi monk 1
LG Medium Humanoid (kemonomimi)
Init +3; Senses low-light vision; Perception +7
Defense
AC 17, touch 17, flat-footed 13 (+3 Dex, +1 dodge, +3 Wis)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +3
Offense
Speed 30 ft.
Melee unarmed strike +4 (1d6) or flurry of blows +4/+4 (1d6)
Special Attacks stunning fist (1/day, DC 13)
Spell-Like Abilities (CL 1st, concentration +2)
1/day—augury
Statistics
Str 10, Dex 16, Con 12, Int 12, Wis 16, Cha 13
Base Atk +1; CMB +1; CMD 18
Feats DodgeB, Stunning FistB, Weapon Finesse
Skills Acrobatics +7, Knowledge (history) +7, Knowledge (religion) +7, Perception +7, Sense Motive +7
Language Common, Sylvan, Vanara
SQ red panda affinity
Notable Gear potion of cure light wounds, courtier's outfit for formal occasions
Silken Voice is a member of a young group of warriors and do-gooders known as Seven Young Fists. She is a soft spoken woman introduced to the arts of philosophy and unarmed fighting by an old Vanara known as Master Sour Wit, who raised her after her mother, who was an adviser to a local governor fighting the growing corruption, lost her life to a plague that claimed life of thousands of commoners and hundreds of courtiers and magistrates across the land.
Of the Seven Young Fists, Silken Voice is the one closest to being the voice of reason and restraint, though she is also the one the most incensed by corruption of magistrates and governors, whom she holds to the highest (and often unrealistic) standards because of her idealistic image of her mother.