An anthropomorphic capybara wearing an apron.
CR 10; XP 9,600
NG Medium Outsider (agathion, extraplanar, good)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +24
Aura of peace (60-ft. radius)
AC 24, touch 12, flat-footed 22 (+2 Dex, +4 mage armor, +8 natural)
hp 126 (12d10+60)
Fort +13, Ref +8, Will +13
DR 10/evil and silver; Immune electricity, petrification; Resist cold 10, sonic 10
Speed 30 ft., swim 30 ft.
Melee 2 claws +14 (1d4+2) and bite +14 (1d6+2)
Special Attacks merciful strikes (+2d6 nonlethal)
Spell-Like Abilities (CL 20th, concentration +22)
At Will—control water, create water, mage armor, mending, prestidigitation, purify food and water
3/day—create food and water, quickened breath of life, restoration
1/day—greater teleport (self plus 50 lbs of equipment only)
Str 14, Dex 14, Con 20, Int 15, Wis 21, Cha 15
Base Atk +12; CMB +14; CMD 26
Feats Alertness, Combat Expertise, Improved Initiative, Lightning Reflexes, Quicken Spell-Like Ability (breath of life), Shake It Off
Skills Diplomacy +17, Handle Animal +17, Heal +20, Knowledge (nature) +17, Perception +24, Profession (cook) +17, Profession (midwife) +17, Sense Motive +24, Swim +10
Languages Celestial, Common, Draconic, Sylvan; speak with animals, truespeech
SQ lay on hands (6d6, 8/day, as 12th level paladin), mercy (diseased, poisoned), wild empathy +14
Environment any (Nirvana)
Organization solitary or party (3–4)
Aura Of Peace (Su) A hydrokhoiros is surrounded by an aura of serene peace that acts like constant calm emotions with DC of 18, although the affected creatures are still able to feel joy in a calm, peaceful manner. All the creature within the aura suffers 2d6 points of nonlethal damage after making an attack or using a spell or an ability that inflicts lethal damage or produces a death, fear, or pain effect on a living non-mindless creature as they are overwhelmed by strain and tired by their own violence. This is a mind-affecting compulsion effect. The saving throw DC is Charisma-based.
Merciful Strikes (Ex) A hydrokhoiros can inflict nonlethal damage with any of its attacks, spells, or spell-like abilities without penalties. A hydrokhoiros inflicts additional 2d6 points of damage with each attack when dealing nonlethal damage.
Mercy (Su) A hydrokheiros can neutralize poison and remove disease with their lay on hands ability.
Wild Empathy (Su) A hydrokheiros can influence attitude of animals, dragons, magical beasts, plant creatures, oozes, and vermin that have 2 or less Intelligence, including mindless ones.
Hydrokhoiroses are peaceful and patient agathions that act as mediators and occasional caregivers over those in need, particularly lost children and orphans, though they sometimes tend to crippled veterans. They do not discriminate when picking their charges, sometimes raising together children of mortal enemies, teaching them to respect each other and live in peace regardless of the bad blood between their ancestors.