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Lady Of The Questionable Morals
A beautiful lady in tight, yet revealing dress made of iridescent scales. Her hair are red, her eyes are fire, and her tongue is forked.
CR 6; XP 2,400
CE Medium Fey
Init +8; Senses darkvision 60 ft., low-light vision; Perception +24
Defense
AC 18, touch 14, flat-footed 14 (+2 armor, +4 Dexterity, +2 natural)
hp 71 (13d6+26)
Fort +6, Ref +12, Will +12
DR 5/cold iron; Immune paralysis, sleep; Resist fire 30; SR 17
Offense
Speed 30 ft. (dragon form fly 60 ft. with poor maneuverability)
Melee (fey form) rapier +9/+4 (1d6+2/18–20/×2)
Melee (dragon form) bite +10 (1d8+3), 2 claws +10 (1d6+3), and 2 wings +5 (1d4+1)
Special Attacks breathe fire (dragon form, 1/minute, 30-ft. cone, 6d8 fire, DC 19)
Spell-Like Abilities (CL 7th, concentration +11)
At Will—arcane mark, detect magic, disguise self (DC 15), prestidigitation, villainous charm (DC 15)
3/day—apport objects, dispel magic, erase, invisibility, knock
Statistics
Str 13, Dex 18, Con 14, Int 19, Wis 18, Cha 19
Base Atk +6; CMB +10; CMD 21 (23 dragon form)
Feats Acrobatic Steps, Agile Maneuvers, Alertness, Deceitful, Dirty Fighting, Improved Initiative, Nimble Moves
Skills Appraise +17, Bluff +24, Disguise +24, Fly +20 (+16 in dragon form), Intimidate +12, Knowledge (arcana) +12, Knowledge (dungeoneering) +12, Knowledge (local) +12, Knowledge (nature) +12, Knowledge (nobility) +12, Perception +24, Sense Motive +24, Spellcraft +12, Use Magic Device +12
Language Abyssal, Common, Dragon, Goblin, Sylvan
SQ dragon-blooded, dragon form (7 minutes/day)
Dragon-Blooded The Lady counts as both fey and dragon for purpose of all effects.
Dragon Form (Su) Lady can change between her fey and draconic forms as a swift action, though she can only spend a maximum of 7 minutes each day as a dragon. This transformation works like form of the dragon I spell, though it is limited to a specific red dragon form, always the same. Both shapes are Lady's true forms. In her draconic form, Lady has AC 20, 73 hit points, Str 17, Con 16, fly 60 ft (poor), a number of natural attacks, and a breath weapon that can be used once per minute taking the form of 30-ft. cone dealing 6d8 points of fire damage (successful Reflex saving throw against DC 19 halves) but gains vulnerability to cold.
Villainous Charm (Sp) Lady can charm a creature that she witnessed breaking the law of the Othertown as a standard action, (Will saving throw against DC 15 negates), with the charm lasting for up to 24 hours after the crime was committed. Once she attempts to charm a creature with this ability, she can't use it again on the same target until a new crime is committed. This is a mind-affecting, emotion effect.
Notable Gear +1 rapier, +2 magic dress
Lady Of The Questionable Morals is the face and the brain of the Othertown's criminal underground. She plans and oversees smuggling, theft, and fencing of various substances and goods of questionable legitimacy, she owns a gambling den, dabbles in slave trade, and black magic market. Most of those activities are run by her minions, thralls, and acquaintances, shielding her from responsibility—gremlins, redcaps, and other lesser evil fey. Because of her high-born status, she is above most Othertown laws unless caught directly during crimes that weird and inconsistent fey justice would deem deeply beneath a fey aristocrat.
Until then she flaunts Dvyrwyn's attempts to put her reign of crime to end while The Mayor remains blind to her villainy, considering her a highly respectable citizen. Occasionally, she enters in a secret war with an upstart criminal or a renegade subordinate, sometimes hiring mercenaries to help her in her dealings, or play a game or two with the constable. She is a good sport about her "relationship" with Dvyrwyn, enjoying successes of her nemesis as much as her own, and never tries to kill her (though she isn't shy of harming her if needed).