Monster: Kittykhore

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A cute fuzzy kitty with a pair of bat wings and a scorpion tail.

CR 2; XP 600
N Tiny Magical Beast
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +4

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 19 (3d10+3)
Fort +4, Ref +5, Will +1

Speed 40 ft., fly 40 ft (clumsy)
Melee bite +3 (1d3–2), 2 claws +3 (1d3—2), and sting +3 (1d3–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with sting)
Special Attacks addictive poison, pounce, rake (2 claws, +3)

Str 6, Dex 14, Con 12, Int 5, Wis 11, Cha 15
Base Atk +3; CMB +3; CMD 11 (15 vs. trip)
Feats Hover, Improved Initiative
Skills Acrobatics +6 (+10 jumping), Fly +0, Perception +4, Stealth+14
Languages understands Common; empathy 30 ft.

Environment warm hills and forests
Organization solitary, pair, or pride (3–6)
Treasure standard

Addictive Poison (Ex) Sting—injury; save Fort DC 12; frequency 1/day for 3 days; initial effect 1d3 Cha damage and charmed for 1 day; secondary effect charmed for 1 day; cure 1 save.

Empathy (Su) A kittykhore can communicate by project its feelings and emotions to nearby sapient beings.

Kittykhores are tiny felines that somewhat resemble manticores. They are usually friendly to creatures they didn't classified as prey, often trying to get sapient beings to feed and protect them, by their disarming cuteness or their addictive venom.

A spellcaster willing to take care of, feed, and entertain one, can select a kittykhore for an Improved Familiar at 5th level, though this usually involves getting addicted to their poison, unless one is immune to poison or really good at avoiding their stings. Surprising number of liches get themselves kittykhores as familiars.

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