Planar NPC: The Merchant

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The Merchant

A swarm of minute shards of mirror arranged in a vaguely anthropomorphic form.

CR 4; XP 2,400
NE Dimuntive Fey (swarm)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +16

AC 17, touch 15, flat-footed 16 (+1 Dexterity, +2 natural, +4 size)
hp 45 (10d6+10)
Fort +3, Ref +10, Will +10
Defensive Abilities swarm traits; Immune bleed, death, disease, poison, weapon damage
Weakness one mind, vulnerable to area damage

Speed fly 20 ft. (perfect)
Melee swarm (2d6 bleed plus distraction)
Space 10 ft.; Reach 10 ft.
Special Attacks bleed (2d6), distraction (DC 15)
Spell-Like Abilities (CL 10th, concentration +11)
At Will—detect magic, identify, read magic

Str 2, Dex 12, Con 10, Int 15, Wis 13, Cha 13
Base Atk +5; CMB –; CMD —
Feats Alertness, Improved Initiative, Iron Will, Lightning Reflexes, Toughness
Skills Appraise +12, Bluff +14, Diplomacy +14, Fly +15, Knowledge (local) +15, Perception +16, Sense Motive +16, Spellcraft +15
Language Common, Sylvan
SQ coalesce, no breath

Coalesce (Ex) The Merchant can make its components fly in highly compact and coordinated fashion, taking on an almost anthropomorphic Medium form capable of manipulating objects with Strength 10. While in this state The Merchant suffers half damage from weapon attacks. Maintaining the coalesced form takes a move action.

One Mind (Ex) The Merchants is a swarm driven by single mind and can be targeted with single target mind-affecting effects.

The Merchant is a greedy and unprincipled trader of goods of varied quality and origins. Exchanging anything as long as it brings profit, The Merchant often has both legitimate and illicit deals with other denizens of the Othertown, thought none so blatant that it could bring the constable's full wrath.

In the times past, The Merchant had different form but was turned by an offended highborn fey into a magic mirror that was later shattered into thousand pieces. There is a recurring rumor that The Merchant business is really just a way to reassemble missing pieces and reform The Merchant into the old shape. The Merchant scoffs as such notions.

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