2018-12-09

Monster: Therewolf

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Therewolf
A monstrous wolf, black like night, with glowing green eyes.

CR 9; XP 6,400
NE Large Magical Beast
Init +8; Senses darkvision 120 ft., low-light vision, scent; Perception +17
Aura stalking shadows (100 ft.)

Defense
AC 12, touch 12, flat-footed 11 (+4 Dex, +10 natural, –1 size)
hp 114 (12d10+48)
Fort +12, Ref +12, Will +8
DR 10/cold iron and magic

Offense
Speed 50 ft.
Melee bite +17 (1d8+9)
Special Attacks phantom wolves

Statistics
Str 22, Dex 18, Con 18, Int 17, Wis 15, Cha 19
Base Atk +12; CMB +19; CMD 33 (37 vs. trip)
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Improved Vital Strike, Iron Will, Vital Strike
Skills Bluff +16, Disguise +16, Intimidate +16, Perception +17, Stealth+15
Languages Abyssal, Common, Sylvan
SQ change shape (a specific Small or Medium humanoid; alter self)

Ecology
Environment any
Organization solitary
Treasure standard

Phantom Wolves (Su) A therewolf can project shadowy, half-real wolf shapes. It can create one phantom wolf as a standard action, with a maximum number of phantom wolves active at one time equal to its Charisma bonus. Phantom wolves that don't attack specific targets roam and stride across their therewolf stalking shadows aura area, each bestowing a cumulative –1 penalty to attack rolls,  Perception and Survival checks, and saving throws against illusions and shadow effects made by a therewolf's enemies and victims. A therewolf can take a swift action to designed a target for each of its currently active phantom wolves. Each phantom wolf attacks its designated target once per the therewolf's turn, using the therewolf's base attack bonus and its Charisma bonus instead of Strength, dealing 1d6+Charisma bonus points of damage (+16 attack bonus for a typical therewolf, dealing 1d6+4 damage). The therewolf has to see the target to designate it as a prey for a phantom wolf, but the phantom wolf can continue to attack its prey even outside the therewolf's line of sight as long as they remain within the stalking shadows aura. A phantom wolf can be attacked with magic weapons and spells, having the same AC and saving throws as the therewolf, though it vanishes in a puff of shadows after suffering a hit from an effect dealing lethal magic damage or failing a saving throw against effect that deals lethal magic damage. A phantom wolf can make attack of opportunity when the prey takes actions that provokes one, other than movement.

Stalking Shadows (Su) A therewolf is surrounded by an unseen aura that twists and deepens shadows, bestowing +4 bonus to all Disguise and Stealth checks made within.


Therewolves are cruel, cunning, monstrous wolves that favor hunting sapient prey. While they need to consume flesh, like other living beings, they greatly enjoy deceiving and terrifying their victims by projecting a shadowy wolf-like forms that can. A therewolf projections can consume meat and apparently need to be feed on their own, greatly increasing the therewolf's everyday food intake.

Therewolves can take on a humanoid alter ego, using it to set up ambushes, disturb their future prey with dreadful tales, and sneak upon unsuspecting victims.

Therewolves are hated and often attacked by actual wolves, though on rare occasions they make deals with werewolves and worgs as long as the prey is plentiful.

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