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Fearful Fisher
A terribly scrawny many in a simple brown tunic sits in a rowboat with a fishing-rod in hand. His black hair are greasy, his clothing adorned with stains and patches.
CR 8; XP 4,800
Male ghoul unchained rogue 8
NE Medium Undead
Init +8 (+10 in water terrain); Senses darkvision 60 ft., Perception +15
Defense
AC 22, touch 14, flat-footed 19 (+4 armor, +4 Dex, +1 dodge, +2 natural)
hp 88 (10d8+40)
Fort +6, Ref +10, Will +7
Defensive Abilities channel resistance +4, danger sense +2, evasion, improved uncanny dodge; Immune undead traits
Offense
Speed 30 ft., swim 30 ft. (DC 15 or less) or swim 10 ft. (DC 16 or more)
Melee bite +11 (1d6+4 plus disease and paralysis) and 2 claws +11 (1d6+4 plus paralysis) or a sturdy fishing rod +7/+3 (1d8+4)
Ranged javelin +11 (1d6+4)
Special Attacks debilitating injury, disease (DC 19), paralysis (DC 19), sneak attack 4d6
Statistics
Str 18, Dex 18, Con —, Int 15, Wis 14, Cha 18
Base Atk +7; CMB +11 (+13 trip); CMD 26 (28 vs. trip)
Feats Civilized Ghoulishness, Dirty Fighting, Dodge, Improved Initiative, Improved Trip, Kick The DownedB
Skills Acrobatics +17, Bluff +17, Climb +17, Disguise +17 (+27 when pretending to be human), Perception +15, Profession (boating) +13, Profession (fisherman) +13, Sense Motive +15, Stealth +17, Swim +17
Language Common, Necril, Grippli
SQ rogue talents (combat training, ledge walker, surprise attack +4, terrain mastery [water]), skill unlock (swim)
Notable Gear fishgutter coat (+3 padded armor that makes the wearer smell of fishes. It also makes the wearer hunger for raw fish and allows for safe eating of raw fish even while rotted or poisonous)
Fearful Fisher was a fisher in life, and remains a fisher in death—though now, he hungers for fishes that were fattened on humanoid flesh. He sometimes offers his services as a boatman, transporting travelers across the lake he lives on, and occasionally takes an opportunity to drown a lone passenger, though, given a chance, he prefers to slowly feed the fishes with carefully selected pieces of the victim's flesh.
New Feat: Kick The Downed (Combat)
You are particularly adept at hitting prone opponents.
Benefit: Prone targets lose their Dexterity bonus to AC (if any) against your melee attacks. If you score a critical hit with an attack of opportunity provoked by standing up, the target loses the action used and immediately falls down.
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