2019-06-16

Monster: Heatwave

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Heatwave
A mere distortion of air, a wave of heat.

CR 6; XP 200
CN Large Fey (fire, incorporeal)
Init +7; Senses darkvision 60 ft.; Perception +15

Defense
AC 15, touch 15, flat-footed 12 (+3 deflection, +3 Dex, –1 size)
hp 54 (12d6+12)
Fort +5, Ref +11, Will +10
Defensive Abilities incorporeal, hazy silhouette; Immune disease, fire, poison, starvation, thirst

Offense
Speed fly 60 ft. (good)
Melee 2 incorporeal touches +9 (3d6 fire plus touch of thirst)
Space 10 ft.; Reach 10 ft.
Special Attack touch of thirst

Statistics
Str —, Dex 16, Con 12, Int 11, Wis 11, Cha 17
Base Atk +6; CMB +7; CMD 20 (can't be tripped)
Feats Blind-Fight, Combat Reflexes, Flyby Attack, Improved Initiative, Iron Will, Weapon Focus (incorporeal touch)
Skills Acrobatics +18, Fly +20, Knowledge (nature) +15, Knowledge (local) +15, Perception +15, Stealth +18
Languages Ignan, Sylvan (doesn't speak); feverish telepathy 60 ft.
SQ no breath

Ecology
Environment summer plains, hills, and mountains
Organization solitary, pair
Treasure none

Feverish Telepathy (Su) While heatwaves don't speak, they can project complex, meaningful imaged, into minds of all sapient creatures within 60 feet that are currently fatigued, exhausted, sickened, nauseated, or suffering from disease that cause fever. The images are distorted and enigmatic, though, as if hallucinated by a feverish brain.

Hazy Silhouette (Ex) Heatwaves bodies are sapient heat itself, without distinct shape or color. They are considered to have total concealment all the time, though they are not truly invisible and can be still be targeted normally.

Touch Of Thirst (Su) A heatwave's touch can causes intense thirst on a confirmed critical hit, dealing additional 1d6 points of nonlethal damage from thirst. Creatures that suffered any nonlethal damage from thirst become fatigued.


Heatwaves are callous fey that haunt open spaces in the hottest days of summer. While not really malicious, they can only communicate with those who are suffering from fever, making them attack sapient beings just to be noticed and listened to—and they don't really care if they kill some of them, continuing to do so until their message is received, understood, and acted upon. They hide during rains and colder days above the clouds and more esoteric places.

Unlike most creatures with fire subtype they are not particularly vulnerable to cold.

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