Blog dedicated to Fantasy, SF, roleplaying games, writing, and occasional creative hijinks by Drejk.
2019-06-23
Monster: Kleptogeist
Kleptogeist
A twisted, shrunken, translucent shape, with spindly arms and misty, indistinct lower body parts.
CR 4; XP 1,200
CN Small Undead (incorporeal)
Init +8; Senses darkvision 60 ft.; Perception +8
Defense
AC 17, touch 17, flat-footed 13 (+2 deflection, +4 Dex, +1 size)
hp 32 (5d8+10)
Fort +3, Ref +7, Will +4
Defensive Abilities incorporeal; Immune undead traits
Offense
Speed fly 30 ft. (good)
Melee 2 incorporeal touches +8 (1d6 plus mug)
Ranged pilfering lash +8 touch (1d4 plus pilfer)
Statistics
Str —, Dex 18, Con —, Int 11, Wis 11, Cha 15
Base Atk +3; CMB +6 (+10 disarm or steal); CMD 18
Feats Flyby Attack, Improved Initiative, Lightning Reflexes
Skills Fly +18, Perception +8, Sleight Of Hand +12, Stealth +16
Languages Common, Goblin, Halfling
Ecology
Environment urban, ruins, underground
Organization solitary, pair
Treasure standard
Mug (Su) When a kleptogeist makes a successful incorporeal touch attack against its opponent, the target has to roll a Will saving throw (DC 14). On a failed save, kleptogeist magically steals some of the target's valuables, either in the form of 3d6 coins of highest value or a piece of jewelry worn. The stolen valuables are teleported from the target's purse or pouch to the kleptogeist's physical remains and stashed together with the rest of the kleptogeist loot. This is a teleportation effect. The saving throw DC is Charisma-based.
Pilfering Lash (Su) A kleptogeist can lash at an opponent within 30 feet with a strand of ether, dealing 1d4 points of damage on a successful ranged touch hit and attempting a free disarm or steal combat maneuver with a +4 racial bonus. If the maneuver is successful, the pilfered object is pulled to the kleptogeist space where it drops down.
Kleptogeist are restless vestiges of people who died while committing theft, obsessively focused on their loot or possibility thereof. They are fixated on stealing more valuables from others, even as they are powerless to carry and enjoy their spoils. They have little incentive to attack obviously poor people, unless they suspect the potential marks carry hidden valuables.
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So cool.
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