2020-05-24

Fantasy NPC: Darrokh The Finder

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Darrokh The Finder

A ripped, tattooed man with a strongly outlined jaw, wearing a lamellar leather armor adorned with some cords and bones. His nose was clearly broken, many times.

CR 2; 600 XP
Male half-orc brawler 3
N Medium Humanoid (human, orc)
Init +2; Senses darkvision 60 ft.Perception +7

Defense
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 27 (3d10+6)
Fort +6, Ref +6, Will +4

Offense
Speed 30 ft.
Melee unarmed strike +6 (1d6+3) or unarmed strike +4/+4 (1d6+3)
Ranged thrown knife +4 (1d4+3/19—20/×2)
Special Attacks brawler's flurry, maneuver training 1 (grapple), martial flexibility (4/day)

Statistics
Str 17, Dex 14, Con 14, Int 10, Wis 13, Cha 10
Base Atk +3; CMB +6 (+9 grapple); CMD 18 (20 vs. grapple)
Feats Danger Sense, Improved Grapple, Improved Unarmed Strike, Psychic Finding
Skills Intimidate +8, Knowledge (local) +8, Perception +7, Sense Motive +7

Language Common, Orc
SQ city-raised, sacred tattoo

Notable Gear  a stash of potions of cure light wounds and potions of magic fang


Darrokh The Finder is a half-orc with a peculiar talent that helps him find lost objects and lost people. Or objects that were stolen, people that don't want to be found. He earns his living doing so, even if it means facing angry folks and disgruntled clients.

Feat: Danger Sense
You just know when the things are going south.
Benefit: You can take a move action as an immediate action when the initiative is rolled. You aren't flat-footed because you haven't acted in combat yet, though you may suffer flat-footed condition from other sources.

Feat: Psychic Finding
People and things leave traces that you can sense, though you are not sure how.
Benefit: You can concentrate on a specific description for a minute to sense if a creature or an that matches it was within 30 feet of the place where you focus in the last 24 hours. Only qualities that you could actually perceive count for such description, and the more detailed description the lesser chance of false positives. If the sought target or the place checked is protected from divination effects, the feat returns negative reading. You can use the highest of your Intelligence, Wisdom, or Charisma modifiers to maintain concentration when distracted, or you can use a concentration total granted by another class or ability.


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