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Sir Krr'k Of The Crossriver Marshes
A chain-shirt clad frogfolk with a colorful cape and a scimitar.
CR 5; 1,800 XP
Female grippli swashbuckler 6
CG Small Humanoid (grippli)
Init +4 or +6 with 1+ panache; Senses darkvision 60 ft.; Perception +10
Defense
AC 21, touch 17, flat-footed 15 (+4 armor, +4 Dex, +2 dodge, +1 size)
hp 37 (6d10)
Fort +3, Ref +10, Will +4
Defensive Abilities charmed life (3/day), dodging panache, opportune parry and riposte, kip-up
Offense
Speed 30 ft., climb 20 ft.
Melee scimitar +14/+9 (1d4+8 or 1d4+14 with 1+ panache/18–20/×2)
Ranged hunting darts +11 (1d3)
Special Attacks deering-do (1d6, +3 grippli favored class bonus), menacing swordplay, panache pool (2), precise strike (+6), swashbuckler initiative +2, swashbuckler finesse, swashbuckler weapon training 1
Statistics
Str 10, Dex 18, Con 10, Int 10, Wis 12, Cha 14
Base Atk +6; CMB +5; CMD 20
Feats Dodge, Slashing Grace, Weapon Focus (scimitar), Weapon Specialization (scimitar)
Skills Acrobatics +13, Climb +8, Perception +10, Perform (dance) +8, Perform (sing) +8, Swim +9
Language Common, Grippli
SQ jumper (always count as having running start for jumping), swamp stride
Notable Gear +1 scimitar, cloak of resistance +1
When Mrra-T'loq declared herself the first princess of the Crossriver Marshes, her friend and broodmate Krr'k became an early (if somewhat confused) enthusiast of the whole concept of princes, princesses, and chivalry, and asked the self-proclaimed princess to name her her knight. Where she acquired her gear is a mystery to all, but she found herself in the role of the champion very well. Well, at least when it comes to daring championing. Nuances of courtly etiquette and other aspects of chivalry seem to evade her for now.
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