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Sir Geleth The Red
A stout, dark-haired man wearing suit of red-enameled armor.
CR 6; 2,400 XP
Male human fighter 7
CE Medium Humanoid (human)
Init +3; Senses standard; Perception +7
Defense
AC 27, touch 13, flat-footed 24 (+10 armor, +3 Dex, +4 shield)
hp 57 (7d10+14)
Fort +8, Ref +6, Will +5; +2 bonus against fear
Offense
Speed 30 ft.
Melee longsword +13/+8 (1d8+7/19–20/×2)
Ranged mwk composite longbow +11/+6 (1d8+3/×3)
Special Attacks weapon training 1 (heavy blades)
Statistics
Str 16, Dex 16, Con 14, Int 13, Wis 10, Cha 10
Base Atk +7; CMB +10; CMD 23
Feats Dirty Fighting, Familiar Bond, Improved Familiar (quasit), Iron Will, Power Attack, Shield Focus, Skill Focus (Bluff), Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Bluff +10, Intimidate +10, Knowledge (nobility) +8, Perception +7, Sense Motive +7
Language Abyssal, Common, Duc
Gear +1 full plate, +1 large shield, +1 longsword, cloak of resistance +1
A knightly path is one of honor, courage, justice, and mercy. Sir Geleth pays only a lip service to those ideals, however. Deeply within his heart he sneers at those—he knowingly and consciously will do whatever he can to survive, win, and thrive. He maintains facade of respectable knight, though, keeping his underhanded activities hidden, often relying on his unseen demonic companion to spy on and poison his competitors, enemies, and victims.
Bonelicker, a cunning and cruel quasit familiar. Init +6, AC 16 (flat 14, touch 14), 28 hp, Fort +5, Ref +5, Will +4, Atk 2 claws +11 (1d3–1 plus poison), bite +11 (1d4–1), Str 8, Dex 14, Con 11, Int 11, Wis 12, Cha 11, CMB +4, CMD 16. Skills Bluff +10, Fly +20, Intimidate +10, Knowledge (planes) +6, Perception +11, Stealth +16. Special Abilities change shape (bat, wolf), poison (DC 15, 1/round for 6 rounds, 1d2 Dex, 2 saves), Spell-like Abilities (CL 6th, concentration +6) at will—detect good, detect magic, invisibility; 1/day—cause fear (30-ft. radius, DC 13), 1/week—commune (six questions)
Bonelicker origins, as far as his memory can reach, began as a mote of abyssal energy that settled within a body of a pet bat belonging to particularly ruthless and cruel boy. As the boy grew, so did the malicious spirit, slowly evolving into a fully-fledged quasit. Their partnership is happy and fruitful, coming as close to a true friendship as it is remotely possible for an unholy embodiment of evil and chaos.
I like this guy.
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