2020-12-20

Fantasy Monster: Crocogyps

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Crocogyps

This beast has a body and limbs of a hyena and three naked vulture heads on long scaled necks.

CR 4; XP 1,200
N Medium Magical Beast
Init +3; Senses darkvision 60 ft., low-light, scent; Perception +10

Defense

AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 42 (5d10+15)
Fort +7, Ref +7, Will +3
Immune disease, nausea, sickness

Offense
Speed 50 ft.
Melee 3 bites +8 (1d4+3 plus festering bite)

Statistics
Str 16, Dex 16, Con 16, Int 2, Wis 15, Cha 7
Base Atk +5; CMB +8; CMD 21 (25 vs. trip)
Feats Combat Reflexes, Endurance, Run 
Skills Perception +10

Ecology
Environment warm and hot savannah and deserts
Organization solitary, pair, pack (2-10)
Treasure standard

Festering Bite (Ex) Each time a living creature is wounded by a crocogyps bite, its wounds become infected. Each time a creature recover hits points for a number of times the creature suffered festering bites, the infection surges up, dealing 2d6 points of damage. Casting remove disease removes a number of untriggered festering bites equal to its caster level. This is a disease effect.


Crocogypses are wild beasts that might be somehow related to griffons, like them fusing qualities of mammals and birds of prey. Unlike griffons they have only animal intelligence, on par with animals they resemble. They resemble their composite animals in lifestyle as well, being primarily scavengers of carrion. They occasionally kill weak, wounded, or starving prey, though they can be very patient, often following a lone animal or a lost traveler and waiting for them to perish of exposure. When following larger groups, they scrounge through refuse and leftovers, and may even sneak into camps at night if the guards are particularly sloppy, to steal supplies, animals, or even children.

Occasional tales recount encounters with much larger and threatening specimens, though there are no hard proofs for existence of such beasts. Yet.


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