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Goranar, The Pyrotechnician
A slim, tall but slightly stooping half-orc in thick robes of lacquered leather.
CR 6; 2,400 XP
Male half-orc alchemist 7
CG Medium Humanoid (human, orc)
Init +4; Senses darkvision 60 ft; Perception +10
Defense
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 42 (7d8+7)
Fort +7, Ref +10, Will +3
Offense
Speed 30 ft.
Speed 30 ft.
Melee dagger +5 (1d4, 19–20/×2)
Ranged bombs +10 (4d6+7 fire)
Special Attacks bombs (17/day, flash bomb, glitter bomb, smoke bomb)
Alchemist Extracts (CL 7th)
3rd (2/day)—fly, haste
2nd (4/day)—cat's grace, eagle's splendor, levitate, resist energy
1st (5/day)—ant haul, cure light wounds, disguise self, endure elements, enlarge person, expeditious retreat, jump, true strike
Statistics
Str 10, Dex 18, Con 13, Int 18, Wis 10, Cha 10
Base Atk +5; CMB +5; CMD 19
Feats Brew Potion, Extra Bombs (×3), Skill Focus (Perform [fireshows]), Throw Anything
Str 10, Dex 18, Con 13, Int 18, Wis 10, Cha 10
Base Atk +5; CMB +5; CMD 19
Feats Brew Potion, Extra Bombs (×3), Skill Focus (Perform [fireshows]), Throw Anything
Skills Appraise +14, Craft (alchemy) +14 (+21 crafting alchemical items), Disable Device +14, Fly +14, Perception +10, Perform (fire-shows) +13, Sleight Of Hand +14, Use Magic Device +10
Language Common, Dwarven, Duc, Elven, Goblin, Orc
Language Common, Dwarven, Duc, Elven, Goblin, Orc
SQ discoveries (flash bomb, glitter bomb, smoke bomb), mutagen
Notable Gear cloak of resistance +1, headband of vast intelligence +2, studded leather +1 (covered in alchemical oils protecting it from fire), goggles, supply of alchemical fireworks and alchemical components, wagon carrying supplies and an alchemical lab pulled by a donkey
Goranar lives by making shows of fire, light, and colors. He is a traveling maker of fireworks, though his real heart is in turning their discharge into complex performances. The bigger, the more colorful, the more picturesque, the better. He often finds his work sought after to be framework for other performances, part of bigger festivals or theatrical shows. He doesn't mind, as long as he gets to do his job.
As his fireshows can be very captivating and noisy, it's only a matter of time when someone decides to use his performance as a distraction to cover some cunning plan, a jest, or an intrigue. With or without his cooperation.
New Alchemist Discoveries
Flash Bomb*: When the alchemist creates a bomb, he can choose it to work like pyrotechnics spell (with the bomb acting like its own source of fire), filling area equal to twice the bomb's splash radius. Additionally, the alchemist can set any of his bombs to produce explosions of unusal color, including complex patterns of color. An alchemist must possess smoke bomb discovery before selecting this discovery.
Glitter Bomb*: When the alchemist creates a bomb, he can choose it to work like glitterdust spell, filling area equal to twice the bomb's splash radius. Additionally, the alchemist can set any of his cloud-producing bombs to have unusual color, including complex patterns of color. An alchemist must possess smoke bomb discovery before selecting this discovery.
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