2020-12-13

Fantasy Monster: Snowlin Gremlin

  

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Gremlin, Snowlin
An impish creature whose body is partly covered in a white fur, and partly with a bluish carapce resembling ice.

CR 2; XP 600
CE Tiny Fey
Init +6; Senses low-light; Perception +8

Defense

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 18 (4d6+4)
Fort +2, Ref +6, Will +5
DR 2/cold iron; Resist cold 10

Offense
Speed 30 ft., climb 20 ft., icewalk
Melee 2 claws +4 (1d4)
Ranged snowball +6 touch (2d6 cold plus blindness)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks freezing gust

Statistics
Str 10, Dex 14, Con 12, Int 7, Wis 13, Cha 13
Base Atk +2; CMB +2; CMD 12
Feats Endurance, Improved Initiative
Skills Acrobatics +9, Climb +8, Perception +8, Stealth +17, Survival +8
Languages Auran, Sylvan

Ecology
Environment arctic, mountains
Organization solitary, avalanche (2–5), blizzard (6–20)
Treasure standard

Freezing Gust (Su) A snowlin can direct a gust of freezing wind at sources of nonmagical fire to extinguish them, unattended objects to cover them with ice (freezing liquids in unattended containers), or to form 10-ft. bridges or patches of ice over moving or standing water. This ability has 60 feet of range.

Icewalk (Ex) A snowlin moves over snow and ice without penalties.

Snowball (Su) A snowlin can quickly grab some snow and throw as a magical snoball with the range of 60 ft. On a successful ranged touch attack it deals 2d6 points of cold damage and blinds the target for 1d4 rounds. A successful Reflex saving throw (DC 13) renders the target dazzled for 1 round instead. The saving throw DC is Charisma-based.


Snowlins are a species of gremlins dwelling in regions covered in snow and ice, the more dangeorus, like mountain glaciers, the better. Like most other kinds of gremlins, they are cruel and vicious, stalking natives and travelers, destroying their supplies, triggering avalanches, fraying climbing ropes, replacing signs and warning, and trying to lead them to death from exposure or fatal fall.


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