You can now support Shaper Of Worlds on Patreon.
A bulbous body of this plant is surrounded by six wide leaf-wings. Its stem ends with a grasping maw.
CR 5; XP 1,600
N Small Plant
Init +1; Senses low-light vision, sense familiars; Perception +1 (+21 vs. familiars)
Defense
AC 18, touch 12, flat-footed 17 (+1 Dex, +6 natural, +1 size)
hp 55 (10d8+10)
Fort +8, Ref +4, Will +4
Immune plant traits
Offense
Speed 20 ft., fly 20 ft. (good)
Melee maw +10 (1d6+2 plus grab), 4 wing buffets +5 (1d4+1)
Speed 20 ft., fly 20 ft. (good)
Melee maw +10 (1d6+2 plus grab), 4 wing buffets +5 (1d4+1)
Space 5 ft.; Reach 5 ft. (10 ft. with maw)
Special Attacks fast swallow, swallow whole (2d6 acid, AC 13, 11 hp)
Statistics
Str 14, Dex 13, Con 12, Int —, Wis 12, Cha 3
Base Atk +7; CMB +8 (+12 grapple); CMD 19 (can't be tripped)
Skills Fly +5, Perception +1 (+21 vs. familiars); Racial Modifiers +20 Perception to notice familiars
Str 14, Dex 13, Con 12, Int —, Wis 12, Cha 3
Base Atk +7; CMB +8 (+12 grapple); CMD 19 (can't be tripped)
Skills Fly +5, Perception +1 (+21 vs. familiars); Racial Modifiers +20 Perception to notice familiars
Ecology
Environment forests, ruins
Organization solitary, pod (2–6)
Treasure none
Environment forests, ruins
Organization solitary, pod (2–6)
Treasure none
Sense Familiars (Su) A familiarvore can sense bonds between familiar and its master from approximately a mile. It can locate familiars within 60 feet as if using blindsense.
Familiarvores are a gruesome genus of aggressive sundews that were grown by a sect of militant druids as a weapon of terror against coven of witches they struggled with—while the creators of familiarvore succeeded in destroyed the coven, they attracted the wrath of many orders of wizards, witches, and other familiar-keeping spellcasters, who deemed their weapon design an atrocity.
Despite the alliance success in wiping out the creators of this monstrosity, a few saplings of familiarvores scaped the purge—quite possibly preserved by some unscrupulous magicians wishing to use them against their own enemies. Now they can be found in wilderness, or around places whose old masters wanted to safeguard against snooping familiars.