2021-10-26

Fantasy Monster: Wight-Hound

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Wight-Hound

A partly skeletal form distorted into a vaguely canine shape with glowing red eyes.

CR 3; 800 XP
CE Medium Undead
Init +7; Senses darkvision 60 ft., scent; Perception +10

Defense
AC 15; touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 33 (6d8+6)
Fort +3; Ref +5; Will +6
Defensive Abilities channeling resistance +2; Immune undead traits

Offense
Speed 40 ft.
Melee bite +6 (2d6+3)
Special Attacks barrow howl, knockdown pounce

Statistics
Str 14, Dex 16, Con —, Int 9, Wis 13, Cha 13
Base Atk +4; CMB +6 (+10 trip); CMD 19 (23 vs. trip)
Feats Combat Reflexes, Improved Initiative, Nimble Moves
Skills Acrobatics +9, Perception +10, Stealth +12
Languages understands Common (doesn't speak)

Ecology
Environment ruins, underground
Organization solitary, pair, pack (3—12)
Treasure standard

Special Abilities

Barrow Howl (Su)
 Once every 1d4+1 rounds, a wight-hound can issue a terrible howl when it smells a living creature nearby. All undead creatures within 120 feet hearing the howl can make a single move action to advance toward the howling wight-hound as an immediate action, gaining +4 profane bonus to AC against attacks of opportunity while making this move.

Knockdown Pounce (Ex) When a wight-hound hits a Medium or smaller creature with its bite as a part of charge, it gets a free trip attempt that doesn't provoke attacks of opportunity. If the trip is successful, the target is knocked prone and the wight-hound occupies its space. As long as the wight-hound stays the target's space, the victim has to succeed a CMB check as a standard action to push the wight-hound away or an Escape Artist check as a move action to crawl away before standing up.


Wight-hounds were favored beasts of ancient lords that followed their masters beyond the death, buried in the same barrows, and now reanimated by the same dark magics. They guard their master's burial places, harassing trespassers and alerting other wights of intrusions. Occasionally, they and their foul masters leave their barrows to hunt the escaping thief and cow those leaving nearby into leaving offerings for the dead.


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