2021-10-31

Fantasy NPC: The Unborn Prince

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The Unborn Prince

This young man could be considered handsome, if he wasn't ghostly-pale and translucent, floating through the night air. His attire eerily resembles what the royal heir recently wore in the court.

CR 6; 2,400 XP
CE Medium Undead (augmented human, incorporeal)
Init +8Senses darkvision 60 ft.Perception +12

Defense
AC 19, touch 19, flat-footed 14 (+4 deflection, +4 Dex, +1 dodge)
hp 66 (7d8+35)
Fort +6, Ref +6, Will +9
Defensive Abilities channel resistance +4, incorporeal, rejuvenation; Immune undead traits

Offense
Speed fly 30 ft. (perfect)
Melee 2 withering touches +11 incorporeal touch (3d6 or pain)
Special Attacks petty tyrant

Statistics
Str —, Dex 18, Con —, Int 13, Wis 15, Cha 19
Base Atk +5; CMB +5; CMD 24
Feats Dodge, Improved Initiative, Iron Will, Toughness
Skills Fly +22, Intimidate +14, Knowledge (nobility) +11, Perception +12, Stealth +14
Language Common, Duc
SQ royal blood

Petty Tyrant (Su) As a swift action the Unborn Prince can issue a command to a living creature that swore oaths of loyalty to the crown and the king. Once the target fails or refuses to fulfil the command (even if the command is impossible to fulfil), The Unborn Prince can take a standard action to inflict 3d6 points of damage to the victim. He has to issue a new command, or renew the old one, before he can inflict the damage again. This ability requires a line of sight to issue the order or inflict the damage. This lingering threat ends 24 hours after the command was issued. This is a language-dependent curse effect.

Rejuvenation (Su) The Unborn Prince can't be killed permanently, like a ghost returning to unlife 2d4 days after being reduced to 0 hit points, as long as the other twin lives...  The Unborn Prince feels the pain suffered by his twin sibling, and any injuries suffered currently by the twin appear on The Unborn Prince's spectral body as bloodless scars.

Royal Blood (Ex) The Unborn Prince treats Knowledge (nobility) as a class skill. He is considered to be bearer of the royal blood (despite being incorporeal undead) for the purpose of magical effects keyed to his family and royalty in general, particularly various wards and mystical defenses of the royal palace.

Withering Touch (Su) The Unborn Prince's touch withers the flesh of the living dealing damage on touch, except to the people sharing the royal blood (legitimate or not). The later suffer intense pain that nauseates them for 1d4 rounds on a failed Fortitude saving throw (DC 17) but suffer no damage. After succeeding the saving throw, the target becomes immune to the pain for 24 hours. This is a pain effect. The saving throw DC is Charisma-based.


The Unborn Prince is the twin sibling of the royal heir that died during their birth—and blaming the surviving twin for the death and supposed usurpation—for surely, the Unborn Prince was the firstborn, accepting no claims to the contrary.

Despite being dead, The Unborn Prince growth followed the living twin, first being a mere ghostly sibling, bearing just a hint of malice, but slowly, as both siblings learned about the duties and privileges of the royalty, he grew envious, bitter, and angry over what he perceived as stolen heritage.

Now, he roams the darker parts of the royal palace, tainted by betrayals, murders, and other evil acts driven by desire for power and prestige, occasionally lashing at the servants and courtiers, and seeking a way to regain his rightful birthright. Of course, he is far from being completely sane or stable, and will definitely not trust anyone to let oneself be destroyed for purpose of magical revival. His feebly corporeal remains completely decayed into dust anyway. Still, some more unsavory nobles might wish to utilize The Unborn Prince in some way in their courtly intrigues, if they learn how to handle him without sparking his ire.


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