2021-10-25

Fantasy Monster: Wight-Jester

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Wight-Jester

A small skeletal figure wearing weathered remnants of once colorful rags.

CR 2; 600 XP
CE Small Undead
Init +6; Senses darkvision 60 ft.; Perception +0

Defense
AC 14; touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 22 (4d8+4)
Fort +2; Ref +3; Will +4
Defensive Abilities channeling resistance +2; Immune undead traits

Offense
Speed 20 ft.
Melee 2 claws +4 (1d4)
Ranged mocking laughter +4 touch (2d6 sonic plus skill penalties)

Statistics
Str 10, Dex 14, Con —, Int 11, Wis 11, Cha 13
Base Atk +3; CMB +2; CMD 14
Feats Improved Initiative, Nimble Moves
Skills Acrobatics +9, Escape Artist +9, Perform (comedy) +8, Stealth +13
Languages Common
SQ professional fool

Ecology
Environment ruins, underground
Organization solitary, pair, krewe (3—8)
Treasure standard

Special Abilities

Mocking Laughter (Su)
 Wight-jesters attacks by throwing spectral orbs bearing semblance of their twisted faces at their enemies as a standard action. This is a ranged touch attack with range of 60 feet. On a successful hit, targets suffer 2d6 points of sonic damage and for the next 1d4+1 rounds are surrounded by ghostly wisps that constantly laugh and mock them, bestowing –4 penalty to Perception, Sense Motive, Stealth, and concentration checks.

Professional Fool (Ex) Wight-jesters treat Acrobatics, Escape Artist, Perform, and Sleight Of Hand as class skills.


Wight-jesters are remnants of fools and jesters that were buried together with their masters to serve as the amusement for the later in the afterlife. Some of them reanimate on their own, driven by the sheer hatred and spite, but majority are bound by the same dark magics that made their masters rise.


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