2024-02-11

Fantasy Monster: Roaming Sarcophagus

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Roaming Sarcophagus

A massive slab of hard stone, adorned with intricate carving and ancient glyphs praising a long dead monarch.

CR 6; XP 2,400
N Large Construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0

Defense
AC 19, touch 13, flat-footed 19 (+4 deflection, +6 natural, –1 size)
hp 68 (7d10+30)
Fort +5; Ref +5; Will +5
Defensive Abilities blessing of protection; DR 10/adamantine; Immune construct traits; Resist acid 20, cold 20, electricity 20, fire 20, sonic 20

Offense
Speed 20 ft.; hovering
Melee slam +12 (4d6+9)
Space 10 ft.; Reach 5 ft.
Special Attacks ramming charge
Spell-Like Abilities (CL 12th)
Constant—desecrate (inside the sarcophagus), gentle repose (inside the sarcophagus), shield of faith

Statistics
Str 22, Dex 10, Con —Int —, Wis 11, Cha 11
Base Atk +7; CMB +13; CMD 23 (can't be tripped, 33 against forced movement)
Skills Perception +0

Ecology
Environment urban, ruins
Organization solitary, pair, or mausoleum (3–9)
Treasure standard

Special Abilities

Blessing Of Protection (Su) Roaming sarcophagus bears ancient blessings of protection and resistance granting it +3 resistance bonus as if it had granted power of protection domain using its caster level as its cleric class level. This bonus also applies to anyone resting within.

Hovering (Su) While it doesn't truly fly, a roaming sarcophagus floats in air two or three feet above surface, be it solid ground, mud, sand, or water. It ignores most difficult terrain and is surprisingly hard to move by external forces.

Ramming Charge (Ex) A roaming sarcophagus can charge through Medium or smaller creatures, making a slam attack against each creature moved over in that way as well as single slam attack against one creature of any size in its reach in front of its position at the end of charge. It provokes attacks of opportunity from creatures it moves past as usually, assuming they are still standing after colliding with a massive slab of stone.


The first roaming sarcophagus was commissioned by an ancient king obsessed with keeping memory of his glorious reign alive among his subject. It had crystal lid that showed the perfectly preserved body of the monarch as it traveled across the country along a preplanned route. It didn't lasted long, though, as the king's successors were less than pleased by being overshadowed by a long dead ruler. After a change of dynasty, the crystal sarcophagus was quietly redirected toward a ravine at the bottom of which it might still remain.

While the first roaming sarcophagus might be lost, the design was kept and improved upon by a cult of the dead, seeking to turn it into a safe haven and a means of travel for not-so-dead. Since then, a number of roaming sarcophagi is being utilized by vampire lords, mummies, liches, and other intelligent undead when journeying over their domains and beyond.

An undead staying within the roaming sarcophagus of modern design—either laying down, or sitting inside with the lid open—can direct the sarcophagus as a free action.

Building a bigger and more durable roaming sarcophagus, infused with even more magical effects, such as unhallow radiating outwards, capable of repairing and reviving corporeal remains of its master, or acting as a traveling temple of death and decay would be definitely an act of an egocentric madman... Obviously some powerful undead have done that.

Constructing Roaming Sarcophagus
Requires carving a massive sarcophagus out of high quality stone worth at least 1,000 gp.
CL 12th; Price 19,000 gp
Requirements Craft Construct, desecrate, gentle repose, overland flight or wind walk, shield of faithSkill Craft (sculpture) DC 25; Cost 10,000 gp


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