2024-02-18

Fantasy Monster: Tooth Gremlin

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Gremlin, Tooth

A lanky figure with a toothless mouth, wielding a whip made of leather strap embedded with teeth.

CR 1/3; XP 135

LE Tiny Fey
Init +0; Senses low-light vision, smell rotting teeth; Perception +5

Defense

AC 12, touch 12, flat-footed 12 (+2 size)
hp 7 (2d6)
Fort +0, Ref +3, Will +3
DR 2/cold iron; Immune sickness from tooth fairy death throes

Offense
Speed 20 ft., climb 20 ft.
Melee toothed whip +4 (1d2) or +6 (1d2+2 plus 2d6) against fey
Space 2-1/2 ft.; Reach 0 ft. (10 ft. with toothed whip)
Special Attacks corrupt tooth

Statistics
Str 10, Dex 10, Con 10, Int 9, Wis 11, Cha 11
Base Atk +1; CMB –1; CMD 9
Feats Blind-Fight
Skills Climb +8, Knowledge (nature) +4, Perception +5, Profession (dentist) +5,  Sleight Of Hand +5, Stealth +13
Languages Common, Sylvan

Ecology
Environment urban or plains
Organization solitary, pair, scout party (3–6), or war party (7-20)
Treasure standard

Corrupt Tooth (Su) If a tooth gremlin can touch a handful of loose teeth or a single tooth of a willing or helpless (often sleeping) creature for a whole round, it can corrupt that tooth (or 2d4 lose teeth), inflicting them with a degree of decay. A creature suffering from a corrupted tooth feels pain and has problem with speaking, receiving a 20% chance of mispronouncing verbal components of a spell, and –4 penalty to skill checks that rely on effective speech, such as many Bluff, Diplomacy, Perform, Profession, and Use Magic Device, and in some situations even Knowledge checks (e.g. when attempting to correctly recite a mystical oath or pronounce a true name of a supernatural entity), until the tooth is removed or cleaned with magic or a successful DC 15 Heal or Profession (dentist) check. Tooth fairies suffers a cumulative –1 penalty to attack rolls, saving throws, and skill checks, as well as –5 ft. to their flying speed for each corrupted tooth carried. A tooth fairy monarch that consumes a corrupted tooth is magically compelled to think they gained their normal benefits of eating a tooth, but in reality they gain no healing, and suffer the listed penalties for the next 24 hours.

Smell Rotting Teeth (Ex) A tooth gremlin can detect presence of rotting teeth, both decaying normally or made that way with corrupt tooth ability, as if using scent. Tooth gremlins treat Profession (dentist) as a class skill.

Toothed Whip (Su) A tooth gremlin can make a toothed whip with a little time and effort by tying teeth into a long strap of leather or piece of string. Toothed whip acts as masterwork Tiny scorpion whip with extra reach and fey bane magical property.


Tooth gremlins are a tribe of gremlins that wage a never-ending war against tooth fairies over a long forgotten slight or commandment of a higher power.

Because of their limited ability to chase and attack flying tooth fairies, tooth gremlins prefer to use ambushes and trickery. They will scavenge teeth whenever they can, to corrupt them and use as bait for their traps. Some tooth gremlins live among mortals serving as dentists, offering to pull teeth for small fee, stockpiling the former for their use, and the latter being used to purchase more teeth from different mortals, especially children. They avoid taking teeth from living mortals forcibly—that would be too close to what tooth fairies do, after all—but at least some of them are not above sneaking over to human places, corrupting teeth of sleeping people, and then offering to aid with their removal. At other times, they simply offer coins for them, or steal teeth from the dead.

A few tooth gremlins are making more complex war plans than baiting tooth fairies with acquired teeth and ganging on them, aiming to hunt tooth fairy monarchs. Even fewer are trying to devise even more long-term plans, such as releasing a plague that would cause teeth of all infected children to rot away, introducing laws regulating disposal of children's teeth in manner that would prevent spawning of more tooth fairies, and even more inane solutions.


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