Domovi Zmiy
A brown and grey serpent with a pair of undersized wings and a flickering, agile tongue.
CR 6; XP 2,400
CG Medium Dragon
Init +8; Senses darkvision 60 ft., low-light vision, scent; Perception +18
Defense
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 75 (10d12+10)
Fort +8, Ref +11, Will +8
Defensive Abilities household ward; Immune dragon traits
Offense
Speed 30 ft., fly 30 ft. (clumsy), swim 30 ft.
Melee bite
Space 5 ft.; Reach 5 ft.
Spell-Like Abilities (CL 10th; concentration +11)
Constant—hide from animals
Statistics
Str 14, Dex 18, Con 12, Int 19, Wis 13, Cha 13
Base Atk +10; CMB +12; CMD 26 (cannot be tripped)
Feats Alertness, Blind-Fight, Improved Initiative, Skill Focus (Sleight Of Hand), Vital Strike
Skills Bluff +14, Fly +9, Handle Animal +11, Knowledge (arcana) +17, Knowledge (nature) +17, Knowledge (planes) +17, Perception +18, Sense Motive +18, Sleight Of Hand +20, Stealth +14, Swim +10
Languages Common, Draconic, Sylvan
SQ change size, compression, throat pouch
Ecology
Environment temperate rural
Organization single
Treasure standard
Special Abilities
Change Size (Su) A domovi zmiy can grow twice in size, becoming Large creature (Init +7; AC 18; Reflex +10; Atk +12 (3d6+4); Space 10 ft.; Str 16, Dex 16; Fly +6, Sleight Of Hand +13, Stealth +9, Swim +11) or shrink to half its size (Init +9; AC 22; Reflex +12; Atk +12 (2d4+1); Str 12, Dex 20; Fly +12, Sleight Of Hand +15, Stealth +19, Swim +9). The size change lasts until the zmiy decides to change it again.
Household Ward (Su) A household inhabited by a domovi zmiy is blessed with a magical protection against fey, outsiders, and undead. Whole of the building and the nearby utility buildings (including such amenities as outhouse or barn) are shielded with an effect similar to double strength magic circle against evil (+4 deflection bonus to AC, +4 resistance bonus to saving throws), working against fey, monstrous humanoids, outsiders, and undead regardless of their alignment instead of evil creatures. Any such creature entering the house without invitation has to succeed a Will saving throw (DC 16) at the beginning of each of its turns or become staggered for 1 round. A successful saving throw renders the creature immune to being staggered by this effect for 24 hours. A domovi zmiy becomes aware when a creature fails a Will saving throw against this effect, warning it of uninvited intrusion by a supernatural entity. Creatures that are members of the household or are invited by a household member are unaffected by household ward. Once an invitation is extended, the creature can leave or enter for the next three days without repercussions. A deceased person ceases to be household member after a proper burial, as does anyone who was officially disinherited by the head of the household. The saving throw DC is Charisma-based.
Throat Pouch (Su) A domovi zmiy has an extraplanar pouch in its throat, allowing it to store and carry items it can swallow, up to a foot across, with a total capacity of two cubic feet or 20 pounds in weight. It can even store liquid it has drunk within its throat pouch, usually milk, ale or wine, and regurgitate it into another container later. A domovi zmiy's tongue is agile enough to substitute for a hand.
A domovi zmiy ("household wyrm") is a serpentine dragon that adapted to living among humans as a household protector. Like other dragons, zmiys tend to be capricious, lazy and vain, but they get attached to the family members of the household they live in, as long as the resident zmiy is given proper care and reverence (or love) and the denizens live in harmony. A zmiy will leave the household if mistreated or if the family life turns sour.
Many zmiys in return for offerings of food and a warm place to sleep take an occasional aid in providing for the household... By stealing grain, milk, wine, or valuables from households of disliked or malicious neighbors. A domovi zmiy never steals from a household protected by another zmiy, however. Another help provided by domovi zmiy is eating vermin, rodents, and annoying fey, and defending its house against supernatural intruders. They also have extensive supernatural lore, providing advice in dealing with creatures and events they can't prevent themselves.
A domovi zmiy can be selected as a 10th level cohort by a character with Leadership who has permanent base of operations, such as house, a manor, a keep, or a castle, though the household ward only protects the master's living quarters in the later two constructions.
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