A sickly yellow, brown, and black bear with glowing red eyes and green luminescence outlining its form.
CR 5; XP 1,600
CE Large Undead
Init +6; Senses darkvision 60 ft., scent; Perception +13
AC 18, touch 12, flat-footed 15 (+2 Dex, +1 dodge, +6 natural, –1 size)
hp 52 (7d8+21)
Fort +4, Ref +4, Will +8
Defensive Abilities rearing stance; DR 5/magic or silver; Immunities undead traits
Speed 40 ft.
Melee 2 claws +9 (1d6+5 plus grab), bite +9 (1d6+5)
Space 10 ft.; Reach 5 ft.
Special Attacks dreadful roar
Str 20, Dex 14, Con —, Int 13, Wis 17, Cha 15
Base Atk +5; CMB +11 (+15 grapple); CMD 24
Feats Combat Reflexes, Dodge, Improved Initiative, Toughness
Skills Intimidate +12, Knowledge (arcana) +11, Knowledge (religion) +11, Perception +13, Spellcraft +11
Languages Common, Necril
Environment plains, forests, hills
Organization solitary or pair
Dreadful Roar (Su) Three times per day, a bile-bear can issue a disturbing roar in a 30-ft. radius burst as an immediate action. Living creatures that fail their Will saving throw (DC 15) have all competence and morale bonuses suppressed and all their movement speeds are halved for the next 1d4+1 rounds. A successful saving throw reduces the duration of the effect to 1 round. This is a fear, mind-affecting, sonic effect. The saving throw DC is Charisma-based.
Rearing Stance (Ex and Su) A bile-bear taking a total defense action rears on his legs. It can continue to make attacks of opportunity and provide flanking benefits to its allies while doing so. Additionally, it grants the bile-bear temporary hit points equal to its HD plus its Charisma bonus (9 temporary hit points for a typical bile-bear), lasting until the start of its next turn.
Bile-bears form when a wight-spirit rouses to unlife a dead bear, bringing to existence a terrible entity full of anger and spite. Like other wight-beasts, bile-bears are far more cunning than their animalistic frame would suggest, acting cunningly and ferociously, though with little regard for its own existence.