2018-03-21

Monster: Foulgore

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Foulgore

This boar has pieces of its skin falling away, revealing bloodied innards and gleaming ribs. Its eyes are glowing red, and all its form is outlined in green fluorescence.


CR 4
; XP 1,200
CE Medium Undead
Init +6; Senses darkvision 60 ft., scent; Perception +11

Defense

AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 45 (6d8+18)
Fort +4, Ref +4, Will +7
Defensive Abilities foul vapor; DR 5/magic or silver; Immunities undead traits

Offense
Speed 40 ft.
Melee gore +8 (2d8+6)
Special Attacks boar-rush

Statistics
Str 18, Dex 14, Con —, Int 13, Wis 15, Cha 15
Base Atk +4; CMB +8 (+12 bull-rush); CMD 20 (24 vs. trip)
Feats Combat Reflexes, Improved Initiative, Toughness
Skills Intimidate +11, Knowledge (arcana) +10, Knowledge (religion) +10, Perception +11, Spellcraft +10
Languages Common, Necril
SQ unearth remains

Ecology
Environment plains, forests, hills
Organization solitary, pair, or pack (3–5)
Treasure standard

Special Abilities


Boar-Rush (Ex) When a foulgore charges, it can make a free bull-rush attempt on its target with a +4 bonus, without provoking attacks of opportunity in addition to the regular attack.

Foul Vapor (Su) Three times per day, a foulgore can release a 10-ft. radius cloud of fetid mist around oneself as an immediate action. The cloud lasts for 1d4+1 rounds, acts as desecrate spell for purpose of animating and summoning undead, provides concealment against ranged and ranged touch attacks, and grants a +4 profane bonus to saving throws against positive energy and effects that would take control, repel, damage or destroy an undead creature.

Unearth Remains (Su) A foulgore can completely dig out a corpse with a full-round action, as long as the corpse is 5 or less feet underneath the surface of earth, snow, sand, or mud. It can break nonmagical coffin in two rounds, nonmagical stone cairn or grave in a minute.



Foulgores are wight-boars, savage, cruel, and yet surprisingly cunning and knowledgeable about the dark arts.

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