Monster: Foulgore

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This boar has pieces of its skin falling away, revealing bloodied innards and gleaming ribs. Its eyes are glowing red, and all its form is outlined in green fluorescence.

CR 4
; XP 1,200
CE Medium Undead
Init +6; Senses darkvision 60 ft., scent; Perception +11


AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 45 (6d8+18)
Fort +4, Ref +4, Will +7
Defensive Abilities foul vapor; DR 5/magic or silver; Immunities undead traits

Speed 40 ft.
Melee gore +8 (2d8+6)
Special Attacks boar-rush

Str 18, Dex 14, Con —, Int 13, Wis 15, Cha 15
Base Atk +4; CMB +8 (+12 bull-rush); CMD 20 (24 vs. trip)
Feats Combat Reflexes, Improved Initiative, Toughness
Skills Intimidate +11, Knowledge (arcana) +10, Knowledge (religion) +10, Perception +11, Spellcraft +10
Languages Common, Necril
SQ unearth remains

Environment plains, forests, hills
Organization solitary, pair, or pack (3–5)
Treasure standard

Special Abilities

Boar-Rush (Ex) When a foulgore charges, it can make a free bull-rush attempt on its target with a +4 bonus, without provoking attacks of opportunity in addition to the regular attack.

Foul Vapor (Su) Three times per day, a foulgore can release a 10-ft. radius cloud of fetid mist around oneself as an immediate action. The cloud lasts for 1d4+1 rounds, acts as desecrate spell for purpose of animating and summoning undead, provides concealment against ranged and ranged touch attacks, and grants a +4 profane bonus to saving throws against positive energy and effects that would take control, repel, damage or destroy an undead creature.

Unearth Remains (Su) A foulgore can completely dig out a corpse with a full-round action, as long as the corpse is 5 or less feet underneath the surface of earth, snow, sand, or mud. It can break nonmagical coffin in two rounds, nonmagical stone cairn or grave in a minute.

Foulgores are wight-boars, savage, cruel, and yet surprisingly cunning and knowledgeable about the dark arts.

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