Harpy, Storm Lady
A woman with bird-like talons and wings. Her feathers are vivid blue in color and crackling with lightning.
CR 5; XP 1,600
CE Medium Monstrous Humanoid
Init +8; Senses darkvision 60 ft.; Perception +13
AC 18, touch 17, flat-footed 13 (+2 deflection, +4 Dex, +1 dodge, +1 natural)
hp 52 (7d10+14)
Fort +4, Ref +9, Will +8
Defensive Abilities wind mantle; Immunities captivating song; Resist cold 10, electricity 10, sonic 10
Speed 20 ft., fly 80 ft. (good)
Melee 2 talons +10 (1d6+3)
Ranged 2 lightning arcs +11 touch (3d6 electricity)
Special Attacks pillar of winds
Str 16, Dex 19, Con 14, Int 11, Wis 16, Cha 21
Base Atk +7; CMB +10; CMD 27
Feats Dodge, Flyby Attack, Improved Initiative, Mobility
Skills Fly +18, Intimidate +15, Knowledge (nature) +7, Perception +13
Languages Auran, Common
Environment temperate marshes and mountains
Organization solitary, pair, or leading a flight of harpies
Lightning Arcs (Su) A storm lady harpy can project 30-ft. long arcs of lightning with a range of 60 feet. Lightning arcs are natural ranged touch attacks and deal electricity damage.
Pillar Of Winds (Su) A storm lady harpy can create a thin whirlwind of intense wind in an unoccupied square within 60 feet, extending upward a 100 feet or until it reaches some sort of solid ceiling. Pillar of winds blocks line of effect and any Large or smaller creature attempting to pass it, or pushed inside is thrown 1d4 × 5 feet in a random direction, suffering 1d6 points of damage if forced into a solid obstacle. Pillar of winds lasts for 1d4+1 rounds if created with a standard action, or until the beginning of the storm lady's next turn if created as a swift action. If a pillar of winds is struck with electricity damage, it becomes charged with crackling lightning, dealing 3d6 points of damage to any creature entering or forced into it. All creatures starting their turn adjacent to a charged pillar of wind have to make a Reflex saving throw (DC 18) or suffer the damage as well.
Wind Mantle (Su) A storm lady harpy in combat is surrounded by crackling lightning and winds that grant her +2 deflection bonus to AC, provide her concealment against ranged attacks, and grants her evasion.
Storm lady harpies are descendants of thunder gods and spirits mingling with harpies, distinguished from their siblings by their vivid plumage and inherent command over lightning and winds. No less vicious than their mundane sisters, storm ladies tend to be smarter, cleaner, and more fickle. Many of them lead flights of harpies as a sort of shaman-queens. A few grow even more powerful leading whole tribes of harpies composed of multiple flights.