2021-05-09

Fantasy Monster: Dapper Golem

     

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Golem, Dapper
This sizeable constructed man wears a monocle and a fancy hat. The rest of its dapper attire is mererly painted on its bulbous body.

CR 10; XP 9,600
N Large Construct
Init +0; Senses darkvision 60 ft., low-light; Perception +18

Defense

AC 24, touch 12, flat-footed 24 (+3 deflection, +12 natural, –1 size)
hp 121 (14d10+44)
Fort +9, Ref +9, Will +13
Defensive Abilities proper style; DR 10/adamantine; Immune construct traits, magic

Offense
Speed 20 ft.
Melee 2 slams +18 (4d6+5 plus push, 19–20/×2)
Space 10 ft.; Reach 10 ft.
Special Attacks push (clam, 5 ft.)

Statistics
Str 20, Dex 10, Con —, Int 13, Wis 19, Cha 13
Base Atk +14; CMB +20; CMD 30
Feats Critical Focus, Great Fortitude, Improved Critical (slam), Lightning Reflexes, Staggering Critical, Toughness, Vital Strike
Skills Diplomacy +15, Perception +18, Sense Motive +18
Languages Common and one another

Ecology
Environment urban, ruins
Organization solitary, pair, club (3—6)
Treasure standard

Immunity To Magic (Ex) A dapper golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
  • Charms cause a dapper golem to spend one round adjusting its appearance and clearing its monocle. Once a dapper golem was affected in that way, it becomes immune to this effect for 2d6 rounds.
Proper Style (Su) A dapper golem has +3 deflection bonus to AC and +3 resistance bonus to its saving throws. It remains clean and neat as if it kept using prestidigitation to maintain quality of its appearance.


Dapper golems are constructs designed with maintenance of properly civilized decorum, while remaining a powerful, if adequately restrained presence.

Construction
A dapper golem body is made of 4,000 pounds of brass, iron, and other metals, costing at least 5,000 gp.

Dapper Golem
CL 12th; Price 125,000 gp.
Requirement Craft Construct, eagle's splendorgeas/quest, limited wish, tongues


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