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Mad Cultist Of Ice
A broad-shouldered bald man, with a sheath of pale frost contrasting with his dark skin. His breath condenses as a thin mist, leaving even more frost all around him.
CR 3; 800 XP
Male corrupted human warrior 4
CE Medium Humanoid (human)
Init +1; Senses normal; Perception +5
Defense
AC 15, touch 11, flat-footed 13 (+4 armor, +1 Dex)
hp 30 (4d10+8)
Fort +5, Ref +2, Will +2
Defensive Abilities glacial stomp; Resist cold 5
Offense
Speed 30 ft.; icewalker
Speed 30 ft.; icewalker
Melee great axe +6 (1d12+3 plus 1d4 cold)
Statistics
Str 14, Dex 13, Con 14, Int 13, Wis 12, Cha 14
Base Atk +4; CMB +6; CMD 19
Feats Blind-Fight, Diehard, Endurance
Str 14, Dex 13, Con 14, Int 13, Wis 12, Cha 14
Base Atk +4; CMB +6; CMD 19
Feats Blind-Fight, Diehard, Endurance
Skills Climb +9, Intimidate +9, Knowledge (planes) +5, Perception +5
Language Common, Auran
Language Common, Auran
Frozen Weapon (Su) Any weapon wielded by Mad Cultist Of Ice is infused with frost, dealing 1d4 point of bonus cold damage on hit.
Glacial Stomp (Su) Once every 1d4 rounds, Mad Cultist Of Ice can take a swift action to gain 2d6 temporary hit points. When he does that, ground within 30 feet covers with ice becoming difficult terrain for 1 round.
Icewalker (Ex) Mad Cultist Of Ice ignores difficult terrain and skill penalties caused by ice, snow, and other cold-based environmental hazards
Mad Cultist Of Ice desires nothing less than spread of absolute winter, unexpected cold snaps, and freezing winds. No less insane than Mad Cultist Of Fire and Mad Cultist Of Storm, this one seems to be more aware of own oddity and revels in it, awaiting coming of eternal cold.
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