2021-05-27

Fantasy NPC: Mad Cultist Of Blood

  

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Mad Cultist Of Blood

A man in courtly breastplate, wielding an elegant sword.

CR 5; 1,600 XP
Male corrupted human warrior 7
CE Medium Humanoid (human)
Init +2Senses normalPerception +9
Aura hemorrhage (60 ft. radius)

Defense
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 52 (7d10+14); bloody healing
Fort +7, Ref +4, Will +4

Offense
Speed 20 ft.
Melee mwk longsword +12/+7 (1d8+3 plus 1 bleed, 19–20/×2)
Special Attacks bloody weapon

Statistics
Str 16, Dex 14, Con 14, Int 12, Wis 14, Cha 10
Base Atk +7; CMB +10; CMD 22
Feats Combat Reflexes, Diehard, Endurance, Vital Strike, Weapon Focus (longsword)
Skills Diplomacy +7, Heal +9, Knowledge (nobility) +8, Perception +9
Language Common, Duc

Bloody Healing (Su) At the start of his turn, Mad Cultist Of Blood heals a number of hit points equal to the total value of bleed damage suffered by living creatures within 60 feet since the end of his previous turn. Mad Cultist Of Blood is aware of general position of creatures that suffered bleed damage since last turn within 60 feet.

Bloody Weapon (Su) Any weapon wielded by Mad Cultist Of Death inflicts 1 point of stacking bleed damage.

Hemorrhaging Aura (Su) All Heal checks within 60 feet to stop bleeding or stabilize dying are made with a –5 penalty. Magical healing stops bleed damage only if it heals hit points equal to twice or more the total value of bleed suffered by the victim.


Mad Cultist Of Blood is a callous and somber, though his insane obsession is cold and calculating. He believes in divinity of the blood itself, though he considers blood of beasts to be inferior than humanoid, and he thinks that blood of certain people is more precious, more pure in its divinity than the blood of others. He isn't exactly clear on the rules that rise some blood over others, though there seems to be a significant—albeit not complete—overlap with noble and royal blood.


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