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After a Noble and Yeoman classes for Forbidden Lands, here comes a Sage, a class for characters that focus on lore, insight, and recalling half-forgotten teaching and folk remedies.
Sage
Education is a rare thing in this wretched times, when people have to focus all their effort at mere survival. Sure, everyone heard some old tales during the cold winter nights, but a lot of learning was lost to the mists and time. Still, there are some folks who sipped from the well of lore deeper than the others, treasuring old stories and half-forgotten truths. You are one of them and not letting your knowledge die. You are a Sage.
Key Attribute: Wits
Skills: Crafting, Healing, Insight, Lore, Performance
Typical Nicknames: Haughty, Longbeard, Old, Owl, Wise, Softtouch, Croaker, Silent.
Pride
Choose one or create your own:
- Stories you recall are always true.
- You can see past any lie.
- You can patch any wound and cure any disease.
Dark Secret
Choose one or create your own:
- You have found access and read a dark book, learning some terrible secret.
- You can't stand being proven wrong.
- You let someone important die.
Relationship
Choose one or create your own:
- ... is in terrible need of teaching and guidance.
- ... knows things of great importance, even if they might not be aware of the worth of their knowledge themselves.
- ... was your student in the past.
Gear
A staff or club, a knife, bandages, one item of your choice from the list of trade goods, d6 Silver, Food d6, Water d6.
The Sage's Talents
The following three profession talents are available to Sage. You get 1 rank in one of those talents at the character creation.
Path of Empathy
You are master of observing others, peering deep into their souls to know them better than anyone else, including themselves.
- Rank 1: Before making an Insight roll, you can spend 1 WP to convert all of your base dice into skill dice.
- Rank 2: When you make an Insight roll to defend oneself against abilities, spells, and effects that allow such defense, you can gain +1 bonus per WP spent.
- Rank 3: You can combine cold-reading, empathy, body-language, and some hypnosis to read the target's emotions, thoughts, and knowledge. You need to speak with the target for a few minutes. Each WP spent allows you to ask one yes/no question and the subject will answer truthfully, according to their knowledge, either plainly, or betray through body-language, half-truths, or obvious lies. This does not work on monster, though monsters masquerading as mortals can be revealed by their answers being inconsistent with things you already know.
Path of Legends
You search the stories of the past and legends as keys to solve problems of today, finding snippets of arcane knowledge to ward away evils.
- Rank 1: Before making a Lore roll, you can spend 1 WP to convert all of your base dice into skill dice.
- Rank 2: When you fight a monster that you successfully recognized with a Lore roll, you can use various folk countermeasures and warding signs against its abilities. When the monster uses a supernatural ability (including any fear attacks), you can take a fast reactive action to spend 1 or more WP. Each WP spent reduces the monster's dice pool by 1.
- Rank 3: You can ward a camp or a stronghold against intrusion of demons and undead. For each WP spent, all demons and undead intruding reduce all their dice pools by 1 while within the confines of a camp or a stronghold. The protection lasts for a day in case of camp, or as long as the stronghold remains inhabited by mortals and not desecrated by black magic, murder (or similarly heinous act), or an undead or demon settling for at least a full lunar month.
Path Of Medicine
You are particularly adept at tending to injuries and caring for sick.
- Rank 1: Before making a Healing roll (or Performance used to mend broken minds), you can spend 1 WP to convert all of your base dice into skill dice.
- Rank 2: When you provide medical aid to critically injured ally, you can reduce the time needed to heal the issue by 1 per Willpower point spent (before halving for a successful Healing check), to a minimum of 1 day.
- Rank 3: After you make a Healing roll (or Performance used to mend broken minds), you can add one success to the roll for each Willpower point spent.
This article is not condoned or authorized in any way by Fria Ligen or Modiphius.
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Last week I presented you a Noble profession for Forbidden Lands, scions of aristocratic lines raised to lead others. Today, I present you yeoman profession, a hardy laborers, farmers, and craftsmen, whose work sustain the society.
Yeoman
When others dreamed of adventures, fame, and riches, you diligently worked the plow, chopped the timber, and prepared supplies for the winter. When others learned how to wield swords, you learned how to repair tools and sow grain. You will live or die by the work of your hands. You are a Yeoman.
Key Attribute: Strength
Skills: Animal Handling, Crafting, Endurance, Might, Survival
Typical Nicknames: Little, Big, Slow, Steady, Stone, Stubborn, Hammerhand, Lumberjack, Smith, Carpenter.
Pride
Choose one or create your own:
- You always keep your tools in the best possible shape.
- You can work without tiring for hours and hours.
- You can always find something to eat, wherever you go.
Dark Secret
Choose one or create your own:
- You have revealed a crucial information to Rust Brothers when they visited your village, and someone else suffered from it greatly.
- You are scared of all magic even more than it is reasonable, even when it is seemingly beneficial.
- You hoard food and water away from others.
Relationship
Choose one or create your own:
- ... doesn't work as hard they should, hoping to benefit from other's honest work.
- ... owes you for food and help in lean times.
- ... helped your family when the times were lean.
Gear
A handaxe or a knife, one tool of your choice, one item of your choice from from the list of trade goods, d6 Silver, Food d10, Water d10.
The Yeoman's Talents
The following three profession talents are available to Yeomen. You get 1 rank in one of those talents at the character creation.
Path Of The Craftsman
You know your tools, knowing how to keep them in good conditions, how to use them in tricky ways, and how work with them quickly.
- Rank 1: After you push a roll, you can negate one point of gear damage per WP spent (before resolving effects of the roll and thus gaining WP from it).
- Rank 2: When you craft an object, you can spend Willpower to reduce the time to finish it by 1 Quarter Day per WP used, to a minimum of a Quarter Day.
- Rank 3: You can spend 1 Willpower point to substitute one tool for another, or improvise needed tools from available resources.
Path of The Gatherer
Getting enough materials and provisions is essential to survival. You always gather more than others and processing them faster, always seemingly ending with a decent surplus.
- Rank 1: When you harvest raw resources, each WP spent increase number of units gathered by 1 to a maximum of twice the base number gathered.
- Rank 2: When you process raw resources (e.g. such as turning meat or vegetables into food, pelts into leather, etc.), each WP spent allows you to process an additional unit.
- Rank 3: When you oversee adding a function to a stronghold, you can spend 1 Willpower to reduce the amount of resources needed by 10%. If the work continues for more than a Quarter Day without your oversight the savings on materials used are gone.
Path of The Laborer
You ration your strength efficiently, work extra hard, and make sure that everything is done in time.
- Rank 1: When you would become Sleepy, you can delay acquiring that condition by one Quarter Day per WP used. You cannot use this ability again until you Sleep.
- Rank 2: You can spend 1 WP to handle two different productive activities in a camp or a stronghold during the same Quarter Day, allowing you to combine such activities as repairing gear with processing resources at the same time.
- Rank 3: When you oversee hirelings working, for each WP spent, one hireling's productivity is doubled for the day.
This article is not condoned or authorized in any way by Fria Ligen or Modiphius.
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Forbidden Lands offer a selection of eight professions for characters, each providing key attribute, favored skills, and three professional talents that let the players spend their accumulated willpower for their benefit. The professions available are druids, fighters, hunters, minstrels, peddlers, riders, rogues, and sorcerers, and of course, me being me, I thought of some additional options that the player could have when creating their characters...
Noble
You are a scion of an ancient lineage. Your ancestors were leaders and caretakers of the land and the people living under their protection, and you were raised to inherit their duties and their privileges, even if the lands and wealth were likely lost to the time and mists. Many nobles failed to uphold their values and turned into petty tyrants or were deposed by the folk they oppressed, other fulfilled their obligations and yet perished together with their subject, but your line was lucky to survive until now. Will you fail, or will you prevail? You are a Noble.
Key Attribute: Empathy
Skills: Insight, Lore, Manipulation, Melee, Performance
Typical Nicknames: You are a scion of a family and bear your family name with pride, usually.
Pride
Choose one or create your own:
- You won't let your people go hungry.
- Your word is a promise.
- Your family name will not be tarnished.
Dark Secret
Choose one or create your own:
- Your claim of nobility is false.
- Your ancestors made a pact with dark forces to save themselves and their people.
- You got rid of your older sibling, either actively or by omission, to become the heir of your family.
Relationship
Choose one or create your own:
- ... is descendant of family that served your house for generations.
- ... is a bastard sibling of yours.
- ... has little respect for your station and your family.
Gear
A heirloom one-handed weapon of your choice (typically a broadsword), heirloom ring or chain, dagger, set of presentable clothing or fine cloak, one item of your choice from from the list of trade goods, d8 Silver, Food d8, Water d8.
The Noble's Talents
The following three profession talents are available to Noble. You get 1 rank in one of those talents at the character creation.
Path Of The Banner
You are inspiration to others, leading them to their (and yours) greatness.
- Rank 1: When you attack an enemy, you can spend Willpower to provide help to one of your allies per WP with the next attack or defense roll against that enemy.
- Rank 2: When you provide skilled help to another character's roll, you can spend 1 WP to grant a d8 Artifact Die instead.
- Rank 3: When you lead forces in a battle, you can spend WP to add equal amount of base dice to one roll.
Path of The Glory
Your fame, and that of your family, spreads far and wide, or so you expect and behave accordingly.
- Rank 1: When you make a Lore or Perform roll regarding history of your family and their holdings, or when making a Manipulation roll while interacting with subjects of your family, you can spend one Willpower to turn all your base dice into skill dice.
- Rank 2: You can make a big impression if you want to, increasing your Reputation by 1 per WP point spent for purpose of single social effect, such as when rolling Reputation while entering new settlement or making (or being targeted by) a Manipulation roll.
- Rank 3: When rolling to perform a deed matching one of great or terrible deeds you are known in front of witnesses (or when your failure to live up to your reputed deeds would be witnesses), you can spend 1 point of Willpower to add a d8 Artifact Die to the roll.
Path Of The Stronghold
You are at home overseeing a manor, a fort, or a castle. You know how to organize the hirelings, and defend the stronghold efficiently.
- Rank 1: When you oversee construction of a new function or rebuilding of an old one, each Willpower Point spent reduces the time needed to complete it by one day, to a minimum of half the normal construction time.
- Rank 2: When paying salaries to hirelings at your stronghold, each point of Willpower spent substitutes for 1 silver piece representing payment in kind and inspired goodwill of the hirelings.
- Rank 3: When leading the defense of a stronghold in a battle, you can spend 1 or more Willpower to negate equal amount of losses suffered.
This article is not condoned or authorized in any way by Fria Ligen or Modiphius.