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Last week I presented you a Noble profession for Forbidden Lands, scions of aristocratic lines raised to lead others. Today, I present you yeoman profession, a hardy laborers, farmers, and craftsmen, whose work sustain the society.
Yeoman
When others dreamed of adventures, fame, and riches, you diligently worked the plow, chopped the timber, and prepared supplies for the winter. When others learned how to wield swords, you learned how to repair tools and sow grain. You will live or die by the work of your hands. You are a Yeoman.
Key Attribute: Strength
Skills: Animal Handling, Crafting, Endurance, Might, Survival
Typical Nicknames: Little, Big, Slow, Steady, Stone, Stubborn, Hammerhand, Lumberjack, Smith, Carpenter.
Pride
Choose one or create your own:- You always keep your tools in the best possible shape.
- You can work without tiring for hours and hours.
- You can always find something to eat, wherever you go.
Dark Secret
Choose one or create your own:- You have revealed a crucial information to Rust Brothers when they visited your village, and someone else suffered from it greatly.
- You are scared of all magic even more than it is reasonable, even when it is seemingly beneficial.
- You hoard food and water away from others.
Relationship
Choose one or create your own:- ... doesn't work as hard they should, hoping to benefit from other's honest work.
- ... owes you for food and help in lean times.
- ... helped your family when the times were lean.
Gear
A handaxe or a knife, one tool of your choice, one item of your choice from from the list of trade goods, d6 Silver, Food d10, Water d10.
The Yeoman's Talents
The following three profession talents are available to Yeomen. You get 1 rank in one of those talents at the character creation.Path Of The Craftsman
You know your tools, knowing how to keep them in good conditions, how to use them in tricky ways, and how work with them quickly.
- Rank 1: After you push a roll, you can negate one point of gear damage per WP spent (before resolving effects of the roll and thus gaining WP from it).
- Rank 2: When you craft an object, you can spend Willpower to reduce the time to finish it by 1 Quarter Day per WP used, to a minimum of a Quarter Day.
- Rank 3: You can spend 1 Willpower point to substitute one tool for another, or improvise needed tools from available resources.
Getting enough materials and provisions is essential to survival. You always gather more than others and processing them faster, always seemingly ending with a decent surplus.
- Rank 1: When you harvest raw resources, each WP spent increase number of units gathered by 1 to a maximum of twice the base number gathered.
- Rank 2: When you process raw resources (e.g. such as turning meat or vegetables into food, pelts into leather, etc.), each WP spent allows you to process an additional unit.
- Rank 3: When you oversee adding a function to a stronghold, you can spend 1 Willpower to reduce the amount of resources needed by 10%. If the work continues for more than a Quarter Day without your oversight the savings on materials used are gone.
You ration your strength efficiently, work extra hard, and make sure that everything is done in time.
- Rank 1: When you would become Sleepy, you can delay acquiring that condition by one Quarter Day per WP used. You cannot use this ability again until you Sleep.
- Rank 2: You can spend 1 WP to handle two different productive activities in a camp or a stronghold during the same Quarter Day, allowing you to combine such activities as repairing gear with processing resources at the same time.
- Rank 3: When you oversee hirelings working, for each WP spent, one hireling's productivity is doubled for the day.
This article is not condoned or authorized in any way by Fria Ligen or Modiphius.
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