2019-09-07

Monster: Ghenso

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Ghenso

A massive, white furred creature with six limbs, with elongated snout and perky ears, resembling a mix of bear, sloth, and anteater.

CR 10; XP 9,600
N Large Magical Beast
Init +3; Senses darkvision 60 ft., low-light vision, see invisibilityPerception +20

Defense
AC 24, touch 12, flat-footed 21 (+3 Dex, +12 natural, –1 size)
hp 126 (12d10+60)
Fort +13, Ref +13, Will +9
DR 5/piercing; Immune charm, compulsion, fear

Offense
Speed 20 ft., burrow 20 ft., climb 20 ft.
Melee 4 claws +18 (1d6+7, 19-20/×2), tongue +18 touch (pull)
Space 10 ft.; Reach 10 ft. (15 ft. with tongue)
Special Attacks penetrating claws, pull (tongue, 10 ft.)
Spell-Like Abilities (CL 12th, concentration +12)
Constant—see invisibility

Statistics
Str 24, Dex 16, Con 20, Int 2, Wis 21, Cha 11
Base Atk +12; CMB +19; CMD 32 (40 vs. trip)
Feats Combat Reflexes, Improved Critical (claws), Lightning Reflexes, Outflank, Power Attack, Shake It Off
Skills Climb +15, Perception +20, Profession (intuitive tinkering) +20

SQ blend in, intuitive tinkering

Blend In (Ex) While not exactly masters of stealth, ghenso presence feels so natural in the Crossroads that they tend to be overlooked unless one is specifically looking for them—in the similar way the stray dogs, half-feral cats, and pigeons are in other cities.

Intuitive Tinkering (Ex) Despite their apparent non-sapience, ghenso seem to be perfectly capable of dealing with repair and maintenance works, having a number of ranks in the requisite Profession skills equal to their HD, and treating them as class skills.

Penetrating Claws (Ex) Ghenso's claws ignore the first 10 points of damage reduction.


Ghenso are lumbering creatures that roam around the Crossroads repairing the buildings, dealing with the maintenance works, and occasionally erecting new constructions. Calm, patient, and mostly unresponsive, they slowly but meticulously take care of their duties with little regard for anything else unless disturbed. While they try to ignore or deal peacefully with interference to their work, they will resort to violence when attacked or when someone is destroying buildings. When fighting, ghenso seem to instinctively group in packs, trying to overwhelm opponents with superior numbers.

Ghenso are know to occasionally grab foodstuff left unsupervised, or even take meals from others, though they never resort to force while doing so, unless attacked themselves.

The exact number of ghenso in the Crossroads is unknown, as they roam across the city dealing with various works in everchanging groups. The only constant is that they seem to avoid the presence of Curator. In fact, they seem to be stopping their work and moving elsewhere when Curator is coming their way. There are rumors of people witnessing new ghenso hatching from the walls of the Crossroads themselves—a statement interpreted by some that the ghenso come from the old prison pockets.

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