2019-09-03

Planar NPC: Blood Of Vherl-Shrequohl

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Blood Of Vherl-Shrequohl

A slithering pool of dark crimson ichor, with a vaguely anthropomorphic figure slowly emerging out of it.

CR 10; XP 9,600
N Large Ooze
Init +4; Senses blindsight 60 ft., scent, detect fiendish presencePerception +13

Defense
AC 24, touch 9, flat-footed 24 (–1 size, +15 natural)
hp 126 (12d8+72)
Fort +12, Ref +6, Will +11
Defensive Abilities all-around vision, amorphous; DR 10/epic and good; Immune disease, gaze, poison, sleep, paralysis, polymorph, stunning, visual effects; Resist acid 20, cold 20, electricity 20, fire 20
Weakness awakened mind, blind

Offense
Speed 10 ft.
Melee 3 slams +18 (1d6+10 plus grab)
Special Attacks consume fiends
Spell-Like Abilities (CL 20th, concentration +20)
Constant—detect fiendish presence
3/day—quickened dispel evil (DC 15), quickened infernal healing

Statistics
Str 30, Dex 10, Con 22, Int 11, Wis 21, Cha 11
Base Atk +9; CMB +20 (+24 grapple); CMD 30 (cannot be tripped)
Feats Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell-like Ability (dispel evil), Quicken Spell-like Ability (infernal healing)
Skills Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +13
Language Unerstands Abyssal, Celestial, Infernal, Protean; limited telepathy 10 ft.
SQ no breath, unholy blood


Awakened Mind (Ex) Blood Of Vherl-Shrequohl is a fully sapient ooze and can be affected with mind-affecting effects.

Consume Fiends (Su) Blood Of Vherl-Shrequohl is capable of dealing with Outsiders with evil subtype easily. Their attacks are treated as cold iron, good, magic, and silver, for purpose of penetrating evil Outsider damage resistance and suppressing their regeneration. When Blood successfully maintains a grapple against an Outsider with evil subtype, it deals 1d4 points of Constitution and Charisma drain and gains 5 temporary hit points. An evil outsider drained to 0 Constitution and Charisma in this way is utterly destroyed and won't reform back on their native plane, until Blood is killed.

Limited Telepathy (Su) Blood Of Vherl-Shrequohl is capable of communicating telepathically with nearby creatures, though unless they share a language, Blood communication is restricted to series of simple images.

Unholy Blood (Su) Blood Of Vherl-Shrequohl is made of demonic ichor. Small samples of this vile substance have magical qualities of demon lords' blood and can be used as potent components in spells and rituals. Blood Of Vherl-Shrequohl can only sustain oneself by consuming blood taken from demons, with one vial being an equivalent of a fitting meal. If Blood is ever killed, the essences of demon lords that formed it will be released and will proceed to reform.


Blood Of Vherl-Shrequol calls the Crossroads their birthplace, their home, and their prison. This oozing sapient pool of demonic ichor formed when blood of two demon lords mixed after they killed each other within the boundaries of the Crossroads. Their hatred of each other trapped their essences within their spilled blood, and yet, their hatred somehow negated each other, forming a new life form, neither fiendish nor semi-divine.


Blood Of Vherl-Shrequol existence is reliant on continued consumption of demon blood and remaining within the boundaries of the Crossroads—its wards suppress the constituent demon lords' essences and prevent them from reforming again back in their realms, unmaking Blood in the process. Blood deals with the first issue either hunting occasional demons that entered the boundaries of the Crossroads or hiring mercenaries to bring demonic blood—paying them with valuable demon lords' ichor.

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