Space Monster: Arborreid

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A beautiful, androgynous silhouette with pale green skin and yellow and red hair.

CR 6; XP 2,400
N Medium Fey
Init +3; Senses low-light vision, scent, sense through (vision, vegetation); Perception +13
Aura life bubble (30 ft.)

HP 75
EAC 17; KAC 18
Fort +7; Ref +7; Will +9
DR 5/cold iron

Speed 30 ft.
Melee hardened branch staff +9 (1d6+6 B, block)
Ranged thorns +11 (1d8+6 P, range increment 50 ft., critical bleed 1d4)
Offensive Abilities ensnaring stems
Spell-Like Abilities (CL 6th)
2/day—mystic cure II (3d8+2), summon creature II (Small First World Beast)
At Will—phytokinetic hand (as psychokinetic hand but only in areas of dense vegetation which does the manipulation), token spell

Str +0; Dex +3, Con +0, Int +0, Wis +2, Cha +5
Skills Life Science +18, Medicine +13, Mysticism +13, Perception +13, Sense Motive +13
Languages Common, Gnome, Sylvan
Other Abilities plantlike

Environment places of artificially sustained vegetation in high-tech surroundings, such as starship hydroponic gardens
Organization solitary

Special Abilities

Ensnaring Stems (Sp) As a standard action, an arborreid can command dense vegetation to entangle any number of creatures within her life bubble aura range for 1d4+1 rounds. A successful Reflex saving throw (DC 18) prevents being entangled.

Life Bubble Aura (Su) An arborreid is surrounded by a field that maintains pleasant environmental conditions and helps the vegetation thrive, acting like area version of life bubble spell tuned to human-like life forms, with an additional +4 bonus to saving throws against radiation. An arborreid can take a full action to anchor her life bubble to a fixed point on the ground, extending its radius to 60 feet from the center and tripling the growth rate of vegetation within the area. The anchored life bubble aura snaps back to the arborreid immediately if the arborreid leaves its area, and wanes in 1d4 days after arborreid death.

Thorns (Su) An arborreid can grow and fire piercing thorns from her fingers.

Arborreids are nymph-like fey that grew fond of places of artificially sustained vegetation, such as arboretums and hydroponic gardens. They often bond with such places, spending all their time there, caring little for things that don't endanger their wards. Many salvagers founds thriving gardens under an arborreid care in otherwise deserted wrecks and stations.

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