Space Monster: Liquid Darkness

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Liquid Darkness

This blob of absolute darkness slithers around extending its pseudopods.

CR 5; XP 1,600
N Large Ooze
Init +2; Senses blindsense (thermal and electromagnetic) 60 ft., sightless; Perception +0
Aura light absorption (30 ft.)

HP 70
EAC 17; KAC 19
Fort +9; Ref +5; Will +2
Defensive Abilities energetic attraction, fast healing 5; DR 5/—; Immunities disease, ooze immunities, poison; Resistances acid 10, cold 10

Speed 30 ft., climb 30 ft.
Melee cold plasma +14 (1d6+8 C & E, critical stagger, DC 15)
Space 10 ft.; Reach 10 ft.

Str +3; Dex +2, Con +5, Int —Wis +0, Cha –5
Skills Stealth +15
Other Abilities compression, mindless, no breath

Environment barren planets and planetoids
Organization solitary

Special Abilities

Cold Plasma (Ex) Touch of liquid darkness saps heat and ionizes at the same time, targeting EAC and dealing cold and electricity damage.

Energetic Attraction (Ex) Whenever a liquid darkness is hit by an attack or effect that deals electricity or fire damage, it immediately moves up to 15 feet in the direction of the source of attack. If the attack has no clear source, comes from within the liquid darkness's space, or directly from above and beyond  (such as grenade exploding in the middle, mine bursting from underneath, or shadowy fleet bombarding from the above), the liquid darkness lashes around making an attack against each creature within its reach.

Light Absorption Aura (Ex) A liquid darkness mere presence distorts and consumes visible light, reducing the illumination level by one step.

Liquid darkness is living, oozing lifeform made mostly of condensed exotic matter, living in temperatures that are deadly cold to more mundane creatures. It shows no signs of intelligence, reacting to stimuli only in the most basic ways, particularly being attracted to sources of heat, electricity, and electromagnetic radiation, on which it apparently feeds.

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