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Faq Aep Terminus
A handsome drow wearing a sharp suit and a pair of stylish dark glasses.
CR 8; XP 4,800
CE Medium Outsider (chaotic, demon, evil, extraplanar)
Init +2; Senses darkvision 120-ft.; Perception +21
Aura jinx (60 ft.)
Aura jinx (60 ft.)
Defense
HP 105
EAC 19; KAC 20
Fort +7; Ref +7; Will +13
Defensive Abilities fast healing 5, untouchable; DR 10/good; Immunities electricity, poison; Resistances acid 10, cold 10, fire 10; SR 19
Defensive Abilities fast healing 5, untouchable; DR 10/good; Immunities electricity, poison; Resistances acid 10, cold 10, fire 10; SR 19
Offense
Speed 30 ft.
Melee phase claws +14 (1d8+8 Fo)
Ranged eye beam +16 (1d10+8 A, C, E, or F)
Spell-Like Abilities (CL 8th)
1/week—interplanetary teleport (self only)
3/day—discharge (DC 20), entropic grasp (DC 20), suggestion (DC 20)
At Will—detect magic, detect thoughts (DC 18), dancing lights, mending, psychokinetic hand, token spell, unseen servant
Ranged eye beam +16 (1d10+8 A, C, E, or F)
Spell-Like Abilities (CL 8th)
1/week—interplanetary teleport (self only)
3/day—discharge (DC 20), entropic grasp (DC 20), suggestion (DC 20)
At Will—detect magic, detect thoughts (DC 18), dancing lights, mending, psychokinetic hand, token spell, unseen servant
Statistics
Str +0; Dex +2, Con +0, Int +4, Wis +2, Cha +6
Skills Bluff +16, Computers +16, Culture +16, Engineering +16, Diplomacy +16, Perception +21, Sense Motive +21
Languages Abyssal, Celestial, Drow, Infernal; telepathy 100 feet
Other Abilities pilling costs
Languages Abyssal, Celestial, Drow, Infernal; telepathy 100 feet
Other Abilities pilling costs
Ecology
Environment any (Abyss)
Organization unique
Special Abilities
Aura Of Jinx (Su) Faq Aep Terminus spreads malfunctions and failure whenever he goes. All d20 rolls within 60 feet fail automatically on natural results of 1–2. Rolling a natural 1 or 2 on an attack roll makes the failing character hit an ally within range, or oneself if there is no suitable target. Rolling a natural 1 or 2 on a saving throw increases the damage or duration of the effect by 50%. Rolling a natural 1 or 2 on an initiative check makes the failing character dazed and unable to act on its first turn. When a creature makes an attack roll, saving throw, ability check, or a skill check within aura of jinx, Faq Aep Terminus can take a reaction to make the creature roll twice, picking the worse result (this does not count as hostile action for purpose of breaking untouchable effect).
Pilling Costs (Su) Mere presence of Faq Aep Terminus within a settlement disturbs local economy, delaying transports, increasing number of breakages, shortages, and loses. Each week Faq Aep Terminus spends within the settlement, the price of all items and commodities increases by (1d6–1) × 5%. The prices revert to normal level at the rate of 5% per week once the demon leaves the settlement. Additionally, Faq Aep Terminus has an intuitive understanding of logistic processes and bureaucracy structures, letting him find the keystone people and places to mess with.
Untouchable (Su) Faq Aep Terminus, as a cultured and professional business-demon, exudes an aura of civility. Anyone taking an offensive action against Faq Aep Terminus, including attempting to deliberately catch him within an harmful area effect, has to attempt a Will saving throw (DC 18). On a failed save, the attacker is compelled to abort the action or direct it against another targets without endangering Faq Aep Terminus. A successful saving throw allows completing the offensive action and renders the creature immune to untouchable for the next 24 hours. This is a compulsion effect. Creatures that were attacked by Faq Aep Terminus or witnessed him attacking their allies or neutral creatures (but not when Faq Aep Terminus defended against unprovoked attack) are unaffected by his untouchable special ability for the next 24 hours.
Faq Aep Terminus is an assistant to a scribe of second undersecretary to an adviser of a demon lordling of failures and bureaucracy. Despite his lowly standing, Faq enjoys his rank immensely, for he has little responsibilities and a lot of opportunities to mess with mortal and immortal lives.
Faq Aep Terminus often makes deals with unscrupulous businessfolks and corporations, bringing misfortune to their enemies, sometimes even going as far as auctioning his presence (or lack of thereof) between competing groups. On other occasions, he simply visits a major production or trade hub and enjoys the misery his presence brings, and then proceeds to advise distraught mortals how to deal with the pilling issues. For a small favor or two...
When fighting, Faq Aep Terminus hands manifest translucent claw made of pure force, and when he pulls off his glasses, he reveals bottomless pits of chaotic energies he has in place of eyes, firing bolts of energy of his choice.
Aura Of Jinx (Su) Faq Aep Terminus spreads malfunctions and failure whenever he goes. All d20 rolls within 60 feet fail automatically on natural results of 1–2. Rolling a natural 1 or 2 on an attack roll makes the failing character hit an ally within range, or oneself if there is no suitable target. Rolling a natural 1 or 2 on a saving throw increases the damage or duration of the effect by 50%. Rolling a natural 1 or 2 on an initiative check makes the failing character dazed and unable to act on its first turn. When a creature makes an attack roll, saving throw, ability check, or a skill check within aura of jinx, Faq Aep Terminus can take a reaction to make the creature roll twice, picking the worse result (this does not count as hostile action for purpose of breaking untouchable effect).
Pilling Costs (Su) Mere presence of Faq Aep Terminus within a settlement disturbs local economy, delaying transports, increasing number of breakages, shortages, and loses. Each week Faq Aep Terminus spends within the settlement, the price of all items and commodities increases by (1d6–1) × 5%. The prices revert to normal level at the rate of 5% per week once the demon leaves the settlement. Additionally, Faq Aep Terminus has an intuitive understanding of logistic processes and bureaucracy structures, letting him find the keystone people and places to mess with.
Untouchable (Su) Faq Aep Terminus, as a cultured and professional business-demon, exudes an aura of civility. Anyone taking an offensive action against Faq Aep Terminus, including attempting to deliberately catch him within an harmful area effect, has to attempt a Will saving throw (DC 18). On a failed save, the attacker is compelled to abort the action or direct it against another targets without endangering Faq Aep Terminus. A successful saving throw allows completing the offensive action and renders the creature immune to untouchable for the next 24 hours. This is a compulsion effect. Creatures that were attacked by Faq Aep Terminus or witnessed him attacking their allies or neutral creatures (but not when Faq Aep Terminus defended against unprovoked attack) are unaffected by his untouchable special ability for the next 24 hours.
Faq Aep Terminus is an assistant to a scribe of second undersecretary to an adviser of a demon lordling of failures and bureaucracy. Despite his lowly standing, Faq enjoys his rank immensely, for he has little responsibilities and a lot of opportunities to mess with mortal and immortal lives.
Faq Aep Terminus often makes deals with unscrupulous businessfolks and corporations, bringing misfortune to their enemies, sometimes even going as far as auctioning his presence (or lack of thereof) between competing groups. On other occasions, he simply visits a major production or trade hub and enjoys the misery his presence brings, and then proceeds to advise distraught mortals how to deal with the pilling issues. For a small favor or two...
When fighting, Faq Aep Terminus hands manifest translucent claw made of pure force, and when he pulls off his glasses, he reveals bottomless pits of chaotic energies he has in place of eyes, firing bolts of energy of his choice.